January / February, 2010
interactions: Information, Physicality, Co-Ownership, and CultureFrom tangible computing, to societal problem solving, to the trials and tribulations of user reserach - this issue explores the evolving nature of experiences, people and technology.



The ability to merge physical and digital interactions has long been the goal of designers; the ubiquity of technology is now making that goal a reality. This piece from Mark Baskinger and Mark Gross explores that melding of physical and digital.
Click here to continue exploring Mark and Mark's cover story, Tangible Interaction = Form + Computing.


