XXVI.2 March - April 2019
Page: 5
Digital Citation

Diversity, empathy, and civics: Challenges and opportunities in design research and education

Simone Barbosa, Gilbert Cockton

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Design research is a recurrent theme in this issue. Bill Gaver et al. show us how ProbeTools can help us amplify the reach of our design research. And in waving his wand, Jeff Bardzell suggests reconciling critical and pragmatic approaches to research through design; their nuanced characterization may help establish a pluralistic design research program. In their Mental Landscapes project, Delanie Ricketts and Dan Lockton explore how metaphors can help people externalize their mental models. But not all aspects of design are easily describable, as Cally Gatehouse reminds us in EXIT. Moreover, in focusing on portraying work processes rather than their resulting products, Uday Gajendar proposes playbooks over portfolios.

David Siegel and Susan Dray reinforce the importance of true empathy in design, in contrast to abstractions and intuitions. Colin M. Gray et al. realized that students increased their empathy and awareness of designing for social good by going abroad to develop digital civics projects. And Kristian Simsarian describes a successful educational design program that, born from a social justice stance in San Francisco, responds to the combined challenges of technology and culture.

Anytime, anywhere, any group, any domain—this issue of Interactions spans the ever broadening landscapes of HCI, UX, and IxD.

This issue is also all about diversity. To fulfill the promise of blockchains to decentralize civics, Chris Elsden et al. argue that we need to think across philosophical, political, interactional, and social layers. Clara Crivellaro et al. call upon us to rethink digital-innovation approaches to ensure representation and inclusion toward social justice in technology development. Neha Kumar and Naveena Karusala dive into distinct forms of intersectionality, discussing how it may act as a glue to bring together diverse sub-areas of computing. William Hudson argues for the important role the autism spectrum plays in technology fields and how we should approach it. Jon E. Froehlich et al. examine the challenges in designing accessible maps, and Catherine Holloway's manifesto shifts the perspective from accessibility and assistive technologies toward the HCI of disability interactions.

Demo Hour brings a curation of demos from DIS 2018, held in the Hong Kong Polytechnic University. In these projects, we listen to what trees are saying, see how robots can do improv and play with us with their shape, and encounter a device that supports incense-based memorialization rituals. Ai-Hsuan Chou's tech encourages us to experience rain more fully, while Hamed S. Alavi and Farzaneh Bahrami reframe walking in the age of smart cities. In What Are You Reading, Phoebe Sengers shares some perspectives on infrastructure design in rural communities.

In her first edition of the Community Square section as SIGCHI VP for Local-Chapters, Eunice Sari brings us some history of the Scottish HCI Community, local host of CHI 2019. Steve Benford et al. describe their "weird and wonderful" Mixed Reality Lab at Nottingham University. And at Blog@IX, Olof Torgersson et al. look into the past, present, and future of the child-computer interaction community, discussing how it may mature from here.

Anytime, anywhere, any group, any domain—this issue of Interactions spans the ever broadening landscapes of HCI, UX, and IxD.

Simone Barbosa and Gilbert Cockton eic@interactions.acm.org

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The Digital Library is published by the Association for Computing Machinery. Copyright © 2019 ACM, Inc.

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