25-28 June 2002
The British Museum,
Gt. Russell Street,
Interactive systems are increasingly embedded in the ways we live and work. Technical boundaries are evolving in many directions, from designing products that individuals use, to designing socio-technical systems that groups and communities use. Yet even experienced organizations are only now beginning to understand the skills, resources, and processes needed to produce results that respond to people's needs and desires. Improving our understanding of the processes of designing, and assessing the quality of interactive devices and systems have become key success factors in business. How can we move in new design directions? How can we gain insight into users' needs? Who must participate in the design process? What makes our designs successful?
DIS2002 aims to bring together all dimensions of design in a single conference. Together, we will confront the challenge of designing interactive systems that successfully meet users' needs and delight the people who use them. As with the previous DIS conferences, the goal of DIS2002 is to better understand the practice of designing interactive systems and how it can be improved. DIS2002 will extend our collective knowledge by sharing experiences of what works and how the highest quality results can be achieved.
The program will be single-track, providing common ground among participants.
All authors of contributions included in the main session (26-28 June) will have the opportunity to briefly present and discuss their work. Sessions will include keynote plenaries, presentations of contributions in a panel format, exhibition sessions, student design contests and a "Design Open House" evening that builds on one of the highlights of DIS2000 in New York.
"Dimensions of Design" is an online discussion forum, hosted on the DIS2002 Web Site, that will act as a key resource covering the themes of the conference in the run up to it and for a period afterwards.
Exhibits, papers and keynotes will be collected in a professionally designed and edited book, recording the new insights, questions, and answers we reach in a way that can assist other practitioners.
- Bill Moggridge, IDEO, USA
A principal and founder of IDEO, the Palo Alto-based design consulting firm.
- Tony Dunne and Fiona Raby, Royal College of Art,
Senior research fellows and founding members of the Computer Related Design Research Studio at the Royal College of Art, London, Fiona Raby and Tony Dunne lead the Critical Design Unit.
- Tom Moran, IBM, USA
A Distinguished Engineer at IBM's Almaden Research Center in San Jose,
Tom Moran was formerly Principal Scientist at Xerox PARC, and the founding Director of EuroPARC in Cambridge.
- John Maeda, MIT Media Lab, USA
Associate Director of the MIT Media Laboratory, Maeda is also Director of the Aesthetics & Computation Group.
- Pelle Ehn, School of Arts and Communication, Malmö,
Pelle Ehn is a professor at the School of Arts and Communication at Malms University.
- Gillian Crampton Smith, Interaction Design Institute
In 2000 Gillian Crampton Smith became director of the Interaction Design Institute in Ivrea, in northern Italy.
Panel: Design Exhibition
- Ben Fry, moderator, MIT Media Lab, USA
Benjamin Fry is a doctoral candidate at the MIT Media Laboratory.
Panel: Student Design Competitions
- S. Joy Mountford, IDbias, USA
Joy Mountford's experience encompasses innovative and pioneering interface developments ranging from airplanes to PCs to consumer electronics.
Panel: London Design Tour Preview
- Nico Macdonald, Spy, UK
Nico Macdonald is a writer focusing on design, technology and business.
He co-programmed "Designing the Internet" (London 1996), which was the first major Internet design conference in Europe, and in 2000 co-programmed "Design for Usability" with Jakob Nielsen, which was the largest Internet-focused design conference in Europe to date.
For more information, visit http://sigchi.org/DIS2002/
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©2002 ACM 1072-5220/02/0300 $5.00
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