Explore the theory, application, evolution, future, and fun of interaction and digital images at the 28th annual conference, to be held in Los Angeles this summer. SIGGRAPH 2001's technical program will consist of Papers, Panels, Courses, Sketches & Applications, an Educators Program, and a Creative Applications Lab. In addition, there will be the exhibition, Computer Animation Festival, Art Gallery: N-Space, Emerging Technologies, The Studio, SIGGRAPH 2001 Online, SIGGRAPH TV, Pathfinders 2001, Special Sessions, and more.
For more information visit the SIGGRAPH Web site at: helios.siggraph.org/s2001/
These full-day, half-day, instructional sessions teach the how and why of all aspects of computer graphics and interactive techniques, including how to improve their application and use them to achieve practical results in the real world.
- Obtaining 3-D Models With a Hand-Held Camera
- A Survey of Color for Computer Graphics
- A Primer on Shapes: Curves and Surfaces
- Developing Efficient Graphics Software
- Advanced Global Illumination
The finest international forum for disseminating ground-breaking, provocative research results in computer graphics and interactive techniques. The three categories of Papers (research, system, and alternative) are on the latest advances in computer graphics, computer animation, computer games, internet-based imaging and graphics, robotics, audio, haptics, medicine, biology, visualization, and related topics.
Activists, theorists, artists, engineers, and executives explore the burning issues that are defining computer graphics and interactive techniques today and tomorrow. Debates, speculation, and audience input on computer graphics, interactive techniques, and their applications follow the presentations given.
Sketches & Applications
Informal presentations by researchers, artists, animators, and engineers on advanced research, artistic adventures, next year's technologies, production breakthroughs, and non-idle speculation.
A forum where the edge between learning and doing disappears. Exchange ideas on innovation and creative uses of computer graphics and interactive techniques for learning.
Creative Applications Lab (CAL)
Where presenters in other SIGGRAPH 2001 programs demonstrate their work and explain its potential. Share critiques and suggestions with other attendees. Post-session CAL activities are available for many Courses, Papers, Panels, Sketches & Applications, and Educators Program presentations.
Danny Hillis, chairman and chief technology officer of Applied Minds, Inc. and co-chairman of The Long Now Foundation, presents the SIGGRAPH 2001 keynote address.
Immediately before the keynote address, ACM SIGGRAPH presents the 2001 Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics, the Computer Graphics Achievement Award, and the Significant New Researcher Award.
Over 300 international exhibitors offer their hardware, software, and services that empower the worldwide computer graphics industry. Discover, understand, and select the new-generation tools that empower your interaction and digital images.
In seminars and demos, companies present essential information on new technologies and how to use them.
Computer Animation Festival 2001: A Digital Odyssey
The world-renowned showcase for computer-generated masterpieces and accomplishments in film and video, motion graphics, and interactive techniques. Selections are presented in a multiplex format of daily screenings in three Animation theaters, and in the Electronic Theater matinée and evening shows at the Shrine Auditorium.
Art Gallery: N-Space
An exhibition that takes viewersvia N-Spaceto a place where ideas and expression are rich and artistic freedom is unconstrained by dimension. The art embodies thought that goes beyond labels into an unlimited digital frontier, beyond the medium to a place where it acts as a conduit for the message.
Features the latest developing technologies that enable and promote play: design and interactivity, robotics and display systems, prototypes and collaborative endeavors in innovative applications of new technologies and adventurous speculation.
2-D and 3-D output of attendees' own creations using state-of-the-art interactive technologies. In this year's special Studio event, the Digital Chef 2001, techno teams compete to produce the most innovative output project. Throughout SIGGRAPH 2001, the Studio hosts tutorial sessions.
SIGGRAPH 2001 Online
A place where the content of the annual SIGGRAPH 2001 conference is available during the other 51 weeks of the year.
Information and entertainment, direct from the Los Angeles Convention Center to a worldwide audience.
Mentors and guidance for newcomers to the SIGGRAPH conference. Offers information, consultation or expert recommendations.
- 2001 in 2001: How a Completely Analog Film Inspired a
In 1968, Stanley Kubrick created a motion picture that defined the future and our place in it. But his masterpiece did much more. It defined an industry and inspired an era of filmmaking. In this special session, industry veterans and historians discuss and assess "2001," its influence on today's films, and how its influence will extend into the 21st century.
- A Guided Tour of the New Silicon Senses
Sensory explorers describe a future where computing strategies and digital devices enhance, heighten, and repair the human sensorium. In The Silicon Senses' interactive area, the explorers talk with attendees and demonstrate their technologies.
- Virtual Stars
Animators and technical directors from Sony Pictures Imageworks explain how they create digital photo-realistic actors for leading roles in 21st-century films.
- Masters of the Game
Winners of the Academy of Interactive Arts and Sciences 2001 Interactive Achievement craft awards present their work in game design, game play engineering, character and story development, art direction, visual engineering, animation, and sound design.
- Web 3D RoundUp
The interactive event for interactive content. Web3D content developers and toolmakers demonstrate the latest technology and applications in a fast-paced shootout. The audience selects the best of the best from over 25 pre-selected presenters.
Computer graphics jargon, concepts, techniques, and technologies explained by the experts, in plain English. The best starting point for attendees who are new to computer graphics and interactive techniques.
Birds of a Feather
Attendee-organized sessions on shared interests, goals, technologies, environments, or backgrounds. At the conference, the Birds of a Feather schedule board facilitates impromptu gatherings.
SIGGRAPH 2001 hosts the world's largest annual career center for companies and job-seekers in computer graphics and interactive techniques. Employers post job openings and schedule interviews with candidates. Prospective employees post résumés, show their demo reels, and consult with experienced professionals about career opportunities.
Nine hours of non-stop opportunity. Employers and attendees compare requirements and experience, review demo reels, and negotiate career options.
EHCI 2001 An Interaction Odyssey
The 8th IFIP Working Conference on Engineering for Human-Computer Interaction
May 28-June 1
The 5th International Conference on Autonomous Agents
May 31-June 1
2nd International Workshop on User Interfaces to Data Intensive Systems
PIC 2001: People in Control UMIST, Manchester
38th Design Automation Conference
Las Vegas Convention Center
Las Vegas, NV, USA
World Conference on Educational Multimedia, Hypermedia and Telecommunications
2nd Conference on Pleasure-Based Human Factors Design
8th IFIP TC.13 Conference on Human-Computer Interaction
Waseda University Conference Centre, Shinjuku
8th International Conference on User Modeling
July 29-August 1
Internation Conference on Computer-Aided Ergonomics and Safety
Outriger Wailea Resort
Mani, Hawaii, USA
July 29-August 3
7th World Conference on Computers in Education
Networking the Learner
©2001 ACM 1072-5220/01/0500 $5.00
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