Participants benefit from a rigorous and comprehensive six-month course of study in the technological, visual arts, and business aspects of new media with an additional three-month period of exclusive involvement in ongoing projects. The program is accompanied by Web-based material for distance course preparation and review, as well as distributed workshops on selected modules.
A sequence of learning experiences is offered that encompasses a specific body of knowledge and theory regarding the design, use, and applications of new media.
This program goes beyond a theoretical exploration of new media issues by grounding the theory in practical applications.
At the end of the program, participants receive a certificate from the executive institutions detailing the student's involvement and performance.
The Project Involvement includes participation in an ongoing research program under the auspices of the Fraunhofer Center for Research in Computer Graphics (CRCG). Participants explore design processes with Rhode Island School of Design (RISD) faculty, and delve into the areas of 3-D modeling, animation, user interface and Web page design and development, as well as cross-media publishing.
The program is divided into six sections: Foundation; Interface Design; Web Design; CD-ROM Design; Virtual Environments; and Game Design and Animation
- Important Dates:
- June 29, 2001: Early Bird Registration
- August 31, 2001: Registration Deadline
- October 1, 2001: Program Starts
- June 28, 2002: Program Ends
For more information visit: www.icpnm.org/
Interface Design: User-Centered Web Sites
May 16, July 23, and August 20
In this introductory workshop, explore the process for planning interactive experiences on the Web. First, discuss the definition of Interface Design and the differences between designing for the Web and for other mediums. Learn about the UI Designer's role in the project team and how UI design relates to the Web development cycle. Determine the goals of your Web site. Then, discuss methods for determining your audience and understanding their attitudes and needs. Learn the importance of user-centered design as you practice user profiling, scenario scripting, and paper storyboarding. Discuss information architecture and navigational structure and methods for documenting them. Group exercises include creating a DILO ("Day in the Life of") Scenario, creating a navigational structure, and storyboarding.
Interface Design: Effective Web Pages
May 14, June 6 and August 6
Learn how to execute effective design and content on your Web site. Examine the elements of interface design, form design, and basic page structure. Learn important information about content types and page types. Discuss how to organize information for easy navigation, maintain a consistent appearance and theme across your site, and document your designs. Gain insight into writing specifically for the Web. Discuss the importance of designing pages for varying user environments and technologies. As a group, practice creating effective Web pages.
Usability Testing for the Web
May 7 & 25, June 18, July 17, and August 13
In this introductory workshop, learn the process for testing, evaluating, and reporting on the usability of Web sites. Review the aspects that make an interface clear and easy to navigate. Then, discuss and compare three methods of examining Web sites' usability: contextual inquiry, heuristic evaluation, and scripted usability tests. Learn 10 key usability heuristics and discuss "discount" usability engineering. See the instructor demonstrate a usability test and participate in a heuristic evaluation of an interface. Finally, learn how to report usability findings and make recommendations to the production team.
Dreamweaver: Web Production Tool
May 23-24, June 13-14, 27-28, July 19-20, and August 1-2, 28-29
Macromedia's Dreamweaver is designed to speed Web site development time while maintaining clean HTML source code. In this two-day workshop, work with Dreamweaver's visual layout tools to design your Web pages using tables, frames, and forms. Then, switch to the source editor to fine-tune your layouts with HTML. Learn about text formatting, adding images, creating image maps, rollovers and embedding animations into your Web pages. Gain pixel-precise control over page layout using layers and create dynamic and interactive pages using behaviors and the timeline. Get an introduction to templates and learn about site management features such as directory structure reorganization, search and replace, link updating, FTP and file check in/out.
Basic Flash: Web Animation & Interactivity
May 22, June 12 & 29, July 11 & 25, and August 13 & 21
Learn the features of the Flash interface, including the drawing tools, layers, and scenes. Create a frame-by-frame animation, then learn to create shape and motion tweens. Design and edit symbols and add interactivity to your movies using simple Actions. Get an overview of the many options for publishing your Flash movies. Discuss plug-in issues, streaming strategies, and optimization techniques. Discuss the new features in Flash 5.0 and the differences between this and previous versions of Flash. Learn how Flash works with other applications like Director and Shockwave.
For more information about other workshops, visit www.ifactory.com
Symposium on Computer Human Interaction
Palmerston North, New Zealand
July 6, 2001
Deadline for submission is Friday May 25, 2001.
Submissions are invited in following categories:
These include papers related to research or implementation on any aspects of computer-human interaction. Papers should be no longer than five pages including all tables, figures, and references.
These include work-in-process, demonstrations, new ideas to-be-explored and other similar submissions on any aspects of computer-human interaction. Posters should be no longer than two pages including all tables, figures, and references.
- Research group presentations
These include reports on organizational project group activities on any aspects of computer-human interaction. The reports of these presentations should be no longer than five pages including all tables, figures, and references.
Please use point 12 font for main text, point 14 for title and point 12 bold for headings. Preferred formats for submissions are Word and RTF (optionally zipped), but other editable formats may also be accommodated. Each submission should also contain following information:
- Title of the paper
- Names, affiliation, postal and email addresses, phone and fax numbers of ALL authors
- Name of contact author
- Abstract of no more than 200 words
Please send your submissions by email to chi-SIGCHI-NZ@acm.org with "Symposium 2001 submission" in the subject. All submissions will go through editorial process. For more information, visit: acm.org/chapters/sigchi_nz/symposium2001.html
©2001 ACM 1072-5220/01/0500 $5.00
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.
The Digital Library is published by the Association for Computing Machinery. Copyright © 2001 ACM, Inc.