Interactions Experiences * People * Technology
Keep Your Hair On: Designed and Emergent Interactions for Graphical Virtual Worlds

Second Life
Chatting with virtual world researchers Jeff and Shaowen Bardzell, I found out that a seriously desired artifact in Second Life, not unlike in First Life, is hair. Swishy, shiny, thick, luscious hair. But there is one problem with this fabulous hair: It is computationally costly to render in comparison with the average avatar body. And so, sadly, your avatar body arrives before your hair. For a matter of moments, no matter how fashionable your garb, you’re as bald as a coot.

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Interactions is a bimonthly publication of theACM. (c) 2009, Association of Computing Machinery