DEMO HOUR: Wind-BlasterIssue: XXVI.1 January - February 2019
Seungwoo Je, Hyelip Lee, Myung Jin Kim, Minkyeong Lee, Yoonji Kim, Youngkyung Choi, Andrea Bianchi
Ungrounded haptic force feedback is a key element to achieving an immersive experience in virtual reality (VR). Mobility is a crucial part of the experience, especially for applications such as first-person VR games. Wind-Blaster is a novel wearable interface that generates force feedback by spinning two propellers mounted on a person's wrist. The device is interfaced with a game running in Unity. By manipulating the direction, duration, and intensity of the feedback on the wrist, it is capable of rendering different haptic stimuli mapped to four weapons.
Je, S., Lee, H., Kim, M.J., and Bianchi, A. Wind-blaster: A wearable propeller-based prototype that provides ungrounded force-feedback. Proc. of ACM SIGGRAPH 2018 Emerging Technologies. ACM, New York, 2018, Article 23; https://doi.org/10.1145/3214907.3214915
Seungwoo Je, Hyelip Lee, Myung Jin Kim, Minkyeong Lee, Yoonji Kim, Youngkyung Choi, and Andrea Bianchi, MAKinteract Lab
|Wind-Blaster uses wrist-mounted propellers to create force feedback for VR immersion.|
|Early hardware prototype setup.|