Although computer games were originally confined to the displays of large and expensive university computers, they are now ubiquitous, found in living rooms, on mobile phones, and even 35,000 feet in the air on airline entertainment systems. With this ubiquity has come inquiry, and computer game research is now a bona fide scholarly endeavor as evidenced by journals covering the field (e.g., Game Studies), doctoral programs centered around the discipline (e.g., Center for Computer Game Research, IT University of Copenhagen), and, of course, this column. Of course HCI researchers have been conducting computer game research for decades, despite what…
You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.
GET ACCESSJoin ACM SIGCHI
In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.
Subscribe to the ACM Digital Library
Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)
Subscribe to interactions
Get full access to interactions online content and receive the print version of the magazine bimonthly.