Table of Contents
VOLUME XXXII.3 May - June 2025
-
WELCOME
-
Spatiality, Deepfakes, and Life
Elizabeth F. Churchill, Mikael Wiberg
Welcome to the May–June issue of Interactions. Recently, the idea of spatial computing has seen a thoughtful revision in many texts, including Spatial Computing: An AI-Driven Business Revolution, by Cathy Hackl and Irena Cronin. While digital technologies are good for bridging distances, they can also work in the production…
-
-
What are you reading?
-
What Are You Reading?
Julie Williamson
As I move through the world, I shape my experiences using technology. Most frequently, I'm changing my reality by using audio as I go through my day. I spend a lot of time listening to books, which allows me to weave my reading experiences into my everyday life. I…
-
-
Blog@IX
-
Multilaboratory Experiments Are the Next Big Thing in HCI
Jonas Oppenlaender
Many scientists assume that public trust in science is a given and stable. Funding institutions, even amid fierce competition in academia, still keep the research engine running. The incentives in academia, however, do not always align with funding priorities. Funding is primarily awarded for innovation and renewal of science.…
-
-
Columns
-
Compassionate AI and Worker Well-Being
Gopinaath Kannabiran, Jodi Forlizzi
AI technologies play an increasingly important role across various sectors. How might we design AI technologies that can aid compassionate interactions? Why is it necessary to take a compassionate design approach? In this article, I explore how these questions relate to worker well-being in a conversation with Jodi Forlizzi.…
-
From Impact to Sustainability: A Tech-for-Good Tale
Daria Loi, Mark Frischmuth
In the past, I have argued that the high-tech sector prioritizes greed in its decision making and suggested that high-tech companies and those benefiting from and leveraging their output must reconsider their motivations, roles, and responsibilities [1]. This line of thinking is not isolated, as many have made similar…
-
Eternal Life? A Conversation with Hiroshi Ishii on TeleAbsence
Jie Li
I want to always remember you. I want to always be remembered by you.— Hiroshi Ishii One day, after bedtime reading my daughter said, "Mama, I want to hear Grandpa talking." I was initially shocked, as my father had passed away a few years ago. I asked why she…
-
-
Forums
-
My Only Weapon Is My Pen: Black Women Speaking Truth to Power
Jakita O. Thomas, Yolanda A. Rankin
In this issue, we focus on the U.S., relying on our lived experiences as Black feminist scholars in HCI. While engaging in a political discussion may be perceived as being outside the scope of HCI, the actions of the current administration have unforeseen consequences that affect the HCI community…
-
Reworlding: Creating the Climate to Change Climate Change
Maurizio Teli, Liesbeth Huybrechts, Ann Light
Reworlding is a European doctoral network funded by the Marie Skłodowska-Curie Actions. It is designed to challenge conventional interpretations of interaction design (IxD) research, supporting just and sustainable futures in a historical period defined by, and contributing to, climate change. Global warming is threatening many of the current life-forms…
-
-
Features
-
Do No Harm: Designing Interventions for Deepfake-Fueled Conspiracy Theories
John Twomey, Cian O'Mahony, Conor Linehan, Gillian Murphy
Conspiracy theories are a set of explanations about the world where significant (and often negative) events are believed to be orchestrated by clandestine groups. Frequently emerging during periods of tragedy or ambiguity (e.g., the Covid-19 pandemic, the September 11 attacks) conspiracy theories are typically an attempt by individuals to…
-
Ethical Challenges in Video Game Research: Experiences and Reflections
Arianna Boldi, Selina Cho, Yubo Kou, Amon Rapp, Max V. Birk
Imagine stepping into the digital battlegrounds of League of Legends to study teamwork. As you join a match, declare your research interest, and ask your teammates about their team behavior, they mock the legitimacy of your research, forcing you to mute them just to finish the game. Or picture…
-
Rebuilding the Digital Town Square: Designing Social Media for Meaningful Connection (Again)
Duncan P. Brumby
For decades, digital platforms have served as our town squares—spaces where ideas, dialogue, and connections flourished. As we enter 2025, however, many of these once-thriving spaces feel fractured, their roles either diminished or entirely repurposed. For those of us in the CHI community—researchers, practitioners, and readers of Interactions magazine—the…
-
-
Cover story
-
Where Is ‘Spatial’ in Spatial Design?: How Design in the Age of Spatial Computing Can Leverage Paradigms from Physical Spatial Design
Davide Zhang
The meaning of spatial design is changing, and its implications are far-reaching. Traditionally rooted in architecture, landscape, and urban planning, spatial design has been brought into the limelight with the recent popularity of mixed-reality headsets, augmented-reality platforms, and real-time photorealistic rendering. Apple, for example, has dedicated sessions on the…
-
-
Calendar
-
Calendar
INTR Staff
May EKSIG '25: Data as Experiential Knowledge and Embodied Processes (Budapest, Hungary) May 12–13, 2025 https://eksig2025.mome.hu/ ETRA '25: ACM Symposium on Eye Tracking Research and Applications (Tokyo, Japan) May 26–29, 2025 https://etra.acm.org/2025/ ACM SIGMIS CPR '25: 62nd Computers and People Research Conference (Waco, TX, USA) May 28–30, 2025 https://sigmis.org/cpr/…
-
-
Exit
-
AI Hallucinations—Bug or Superpower?
Scott Minneman, Renato Verdugo
Contributor: Jeremy Kirshbaum Curators: Scott Minneman and Renato Verdugo Turning static documents into evolving, interconnected elaborations of the original—that's the defining vision of WhatIFpedia (https://WhatIFpedia.com). The platform showcases how generative AI can be utilized to extrapolate from provided content and take it in directions that readers express interest in,…
-
-
Conversations in Sketch
-
Make It, Sew
Miriam Sturdee
"The Politics of Patents project explores gender, technology, and citizenship via clothing inventions from 1820 to 2020. Our sewing social scientists pick patents apart and piece them back together in different ways. It's an archive full of absolutely amazing treasures." Author Miriam Sturdee is a lecturer at the…
-
-
Voices
-
Regan Mandryk
Regan Mandryk
What are you working on right now? I'm a professor of computer science at the University of Victoria in British Columbia and a Canada Research Chair in Digital Gaming and Immersive Social Technologies. My focus is mainly on designing, developing, and evaluating digital games that provide social and emotional…
-
-
Waves
-
Re-Creating Sci-Fi Computer User Interfaces in Real Life
Victor Cheung
The science fiction genre has been the prime platform showcasing some of the most creative and otherworldly computer user interfaces (UIs), particularly in movies, TV shows, and games. With the help of visual effects and computer graphics, these UIs play a crucial role in convincing the audience that the…
-
-
Commentary
-
Post-Growth HCI: Some Reflections and a Call to Action
Vishal Sharma, Bonnie Nardi, Neha Kumar
HCI researchers have begun to question the ideology of economic growth that is ingrained in our economy and in our field. This growth has placed immense burdens on Earth's resources and climate, leading to a global metacrisis, the breakdown of multiple, interconnected global systems arising from inattention to planetary…
-