Table of Contents

VOLUME XXXII.2 March - April 2025

  • WELCOME
    • Tapping Into AI—-Why HCI Is Critical

      Elizabeth F. Churchill, Mikael Wiberg

        Welcome to the March–April 2025 issue of Interactions. ACM has many conferences scheduled during these months for all aspects of computational science. For us, as HCI practitioners and scholars, CHI 2025 is the flagship conference. Besides seminars, research visits, and collaborations, CHI is the annual event where HCI researchers…

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  • What are you reading?
    • What Are You Reading?

      Aaron Quigley

      What Are You Reading?

        On any given day, as a scientist I find myself reading on topics ranging from radar sensing for HCI and crop measurements to generative AI for interface design and software engineering. As a science director at CSIRO, Australia's national science agency, I also read about HCI, AI, and data…

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  • Blog@IX
    • From Academia to UX: Embodied Cognition, Creativity, and Generative AI

      Roxanne N. Rashedi

      From Academia to UX: Embodied Cognition, Creativity, and Generative AI

        Embodied cognition—the idea that our cognitive processes are deeply influenced by our bodily experiences—has been a consistent theme throughout my research [1]. This framework has shaped my work in early childhood education, mindful movement like yoga, and gaming with youth on the autism spectrum [2,3,4]. Now, as a user…

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  • Exhibit X
    • Voicing Puberty: Exploring Conversational Agents for Intimate Taboos

      Alessandro Plantera, Alice Mioni, Kristina Greco

      Voicing Puberty: Exploring Conversational Agents for Intimate Taboos

        No matter how many technology solutions are available today to support our health, certain taboos remain deeply rooted, preventing us from meaningfully engaging with sensitive health topics. Physical changes, for example, have been central to our relationship with our bodies since adolescence. During puberty, we experience difficult moments due…

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  • Columns
    • Navigating Nostalgia: Technology, Intention, and the Road Ahead

      Jonathan Bean

      Navigating Nostalgia: Technology, Intention, and the Road Ahead

        I recently took a road trip from Tucson, Arizona, to Portland, Oregon, to spend time with family and to spare our spoiled dog the indignity of flying in the cargo hold. I ended up driving an old car on the trip, a 2004 Volkswagen Passat, and the experience had…

    • Generative Design Through Selfies

      Jon Kolko

      Generative Design Through Selfies

        Twenty-five years ago, I learned a right way to conduct generative, qualitative research: Go to places where people work and live, establish rapport, become an apprentice, and ask open-ended questions. Recently, I've found a passion for a different approach: a selfie study. This is an entirely remote-based method that…

    • Carrying Capacity

      Melissa Gregg

      Carrying Capacity

        I started a new job in a new country since writing my last column. There is much to digest returning to a university after many years. Computer monitors now come with cameras embedded, and Microsoft Teams has replaced the bulk of face-to-face interactions. Academics appear convinced that AI will…

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  • Forums
    • Salvage Anthropology and Low-Resource NLP: What Computer Science Should Learn from the Social Sciences

      David Gray Widder, Tamara Kneese

      Salvage Anthropology and Low-Resource NLP: What Computer Science Should Learn from the Social Sciences

        We have observed a rising current within computer science attempting to bend the field toward some notion of social good—from ethics in AI, participatory methods including marginalized communities in HCI, to justice-oriented programming language design. In this current, some have rightfully looked to the social sciences to fill quantitative…

    • The Inhuman Element: Lessons on Play and Creativity from the Rise of Generative AI

      Samantha Stahlke

      The Inhuman Element: Lessons on Play and Creativity from the Rise of Generative AI

        Four years ago, I completed my graduate research on AI in games. Today, I count myself among the creatives for whom AI has escalated from a friendly acronym to a four-letter word. Here, though, I do not wish to retread the long and storied road of AI research and…

    • Introducing More-Than-Human Design in Practice

      Anton Poikolainen Rosén, Sara Heitlinger

      Introducing More-Than-Human Design in Practice

        Following an initial emphasis on usability, ergonomics, and the optimization of interfaces in HCI, a human-centered turn shifted the focus toward designing more collaborative, social, and societal processes. This helped expand HCI beyond only designing products and tasks to consider issues of access, justice and participation—a necessary and welcome…

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  • Space
    • iStudio: The Interioraction Design Lab

      Sara Nabil

      iStudio: The Interioraction Design Lab

        Our human-computer interaction lab is a studio-style design space focusing on wearables and interactive interiors [1], so we call it iStudio. Located within the School of Computing at the research-intensive Queen's University in Kingston, Ontario, iStudio is a one-of-a-kind lab in Canada, combining computational power and a comprehensive suite…

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  • Features
    • Emotion AI Will Not Fix the Workplace

      Nazanin Andalibi

      Emotion AI Will Not Fix the Workplace

        The European Union recently decided to ban emotion AI in workplaces and educational settings, with exceptions for medical and safety settings. This ban took effect on August 1, 2024. Technologists, policymakers, and the public may wonder what this means for the U.S. and how the EU might regulate emotion…

    • The Invisible Work of Human-Robot Collaboration: When Streamlined Processes Meet the Complexity of Real-World Practices

      Antonia Krummheuer, Kristina Tornbjerg Eriksen

      The Invisible Work of Human-Robot Collaboration: When Streamlined Processes Meet the Complexity of Real-World Practices

        The integration of robots into workplaces is often touted for its potential to streamline processes and enhance efficiency. Their deployment, however, generates a substantial amount of invisible work for the individuals expected to benefit from such technological advancements. The term invisible work refers to the tasks and activities that…

    • Augmenting Human Potential: The Role of LLMs in Shaping the Future of HCI

      Chameera De Silva, Thilina Halloluwa

      Augmenting Human Potential: The Role of LLMs in Shaping the Future of HCI

        Artificial intelligence has long influenced how humans interact with computers. Significant applications that have augmented human capability and intelligence include search engines, virtual assistants, and personalized recommendation systems [1]. In this context, augmenting means enhancing human abilities and experiences through AI—complementing and amplifying human potential without replacing human creativity…

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  • Cover story
    • HCI for AGI

      Meredith Ringel Morris

      HCI for AGI

        The past few years have seen rapid advances in frontier AI models, demonstrating increasing performance and generality. As progress continues toward artificial general intelligence (AGI), HCI scholarship and practice has a critical role to play in ensuring that AI technology is useful to and usable by people to accomplish…

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  • Calendar
    • Calendar

      INTR Staff

      Calendar

        March LAK '25: 15th International Learning Analytics and Knowledge Conference (Dublin, Ireland) March 3–7, 2025 https://www.solaresearch.org/events/lak/lak25/ HRI '25: 20th Annual Conference on Human-Robot Interaction (Melbourne, Australia) March 4–6, 2025 https://humanrobotinteraction.org/2025/ TEI '25: 19th Annual International Conference on Tangible, Embedded, and Embodied Interaction (Bordeaux, France) March 4–7, 2025 https://tei.acm.org/2025/ CHIIR…

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  • Exit
    • Collecting the Now

      Corinna Gardner

      Collecting the Now

        Contributor: Corinna Gardner Curators: Renato Verdugo and Scott Minneman 'Revolutionary Rosie the Riveter' protest poster, designed by Ghazal Foroutan for digital and print distribution in support of the Women, Life, Freedom movement. 2022. 3D-printed Charlotte valve paired with a repurposed Decathlon snorkel mask. The object was created at the…

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  • Voices
    • Dani Kalarikalayil Raju

      Dani Kalarikalayil Raju

      Dani Kalarikalayil Raju

        How would you describe your current role at work? I am a cofounder of Studio Hasi, a start-up working with nonprofit organizations and Indian communities to facilitate their participation in the design and deployment of advanced technologies. What are you working on right now? I am engaged in various…

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  • Waves
    • Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities

      Vinaya Tawde, Simone Kriglstein, Gloria Mittmann, Wanda Spahl

      Challenges and Potentials of Pro-Social Collaborative Play in Extended Realities

        Digital gaming has become a widespread activity for diverse audiences, and technical advances have elevated user experiences in these games. Extended reality (XR), which encompasses augmented reality (AR), mixed reality (MR) and virtual reality (VR), is one of the newer technological advances engaging the user within immersive or blended…

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