Authors:
Oliver Korn, Alan Dix
With edutainment and serious games, education has often been among the first domains to adopt new interaction paradigms. However, on the technology side, this domain remains conservative: Education is driven not by technology but rather by people. Thus, apart from examples like Moodle, MOOCs, and smartboards, much of HCI's potential does not find its way into mainstream education. While we work on visions of smart homes, smart factories, and even smart cities, the idea of smart education is typically associated with top-level educators themselves rather than smart devices and augmentations. Here, we present the vision of a context-aware system…
You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.
GET ACCESS
Join ACM SIGCHIIn addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.
Subscribe to the ACM Digital Library
Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)
Subscribe to interactions
Get full access to interactions online content and receive the print version of the magazine bimonthly.