Authors:
Daniel Pargman, Peter Jakobsson
Several histories of computer games have been written, including a coffee-table book with glossy pictures, interviews with more than 500 (!) industry luminaries, and, perhaps best from an academic perspective, using a theoretical model to map developments over time as an interplay of technology, marketing, and culture. Supplementing these broad efforts are shorter, delimited histories: the arcade hall as a descendant of mechanical leisure technologies of the 19th century, origins and evolution of the computer-game industry in hacking practices, the history of Atari and other game companies, and the genesis and birth of the Xbox and other gaming consoles…
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