This new column focuses on using computing power for entertainment. Interestingly, using computers and "computer-like" devices for entertainment is positively ancient. It can be traced back to 1931 when D. Gottlieb created a game called "baffle ball" in which players used a plunger to propel small metallic balls up an inclined surface, where they would drop into pockets. Each pocket had an associated score. This game was entirely mechanical and was an important precursor to pinball. The first electronic pinball game, "Contact," soon followed, invented in 1933 by Harry Williams. Moving beyond its roots in pinball, in 1958 Willy…
You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.
GET ACCESSJoin ACM SIGCHI
In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.
Subscribe to the ACM Digital Library
Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)
Subscribe to interactions
Get full access to interactions online content and receive the print version of the magazine bimonthly.
No Comments Found