Sachin Patil, Kay Howell
Advanced information technologies offer hope of reshaping learning through interactive games and simulations. Highly interactive simulations and synthetic game environments place the student in cognitive disequilibrium by presenting obstacles to goals, contradictions, and theoretical dilemmas. The success of some video games, including Civilization IV, the Sims, and Roller Coaster Tycoon, has demonstrated that games can teach higher-order thinking skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change. Learning often improves when students are stimulated to ask questions and when there are facilities for receiving timely, relevant, correct, and informative answers…
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