Anne Sullivan, Gillian Smith
Computer games and traditional handcrafts are seemingly disparate domains, but they share the common property of being inherently playful. Though the playfulness associated with games is obvious, crafting promotes a different kind of play. Hobbyists and professional crafters alike refer to experimentation with color, material, and layout choices as a form of play and find the loosely structured activity both enjoyable and rewarding. The growth of physical computing and digital fabrication creates opportunities to merge crafting activity with electronic and digital game design. Doing so allows us to explore new kinds of playable experiences, uncover new methods for interacting…
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