Authors:
Austin Toombs, Gabriele Ferri, Shannon Grimme, Shad Gross, Michael Stallings, Jeffrey Bardzell, Shaowen Bardzell
Criticality joined with making—critical making—is a provocative topic in interaction design [1,2,3]. During our three-year ethnography of a small Midwestern hackerspace [4], we observed participants who might be described as already on the edges of critical making in their own practice, though they had not heard the term. We introduced the concept to some of them one evening in a conversation; it sparked their interest, and on a lark, critical playshops were born. Critical playshops combine practices of hacking, academic theories of criticality and critical making, the event structures of a hackathon, and (at least in our initial intentions)…
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