Authors:
Katherine Isbister
How do we create wearable computing that truly augments everyday in-person social interaction? In my research group, we are using playful prototypes to tackle this question. Why are we studying games and play? Playgrounds have long been a place for social pleasures and also for working out conflicts among children through rich social encounters [1]. Play advocates and designers such as Bernie DeKoven have demonstrated that we can engineer social experiences between grownups through play, bringing them closer and encouraging collaboration and connection [2]. DeKoven has an extensive list of "othergames" on his website that are designed to create…
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