People: fast forward

XIV.4 July + August 2007
Page: 48
Digital Citation

Fun! fun! fun! in the user experience we just wanna have fun…don’t we?


Authors:
Aaron Marcus

A funny thing happened to me on the way to writing this column. I began to ask myself, what exactly constitutes fun in the user experience of products and services? Naturally, games and play come to mind. The topic is explored and demonstrated in depth at major game conferences like E3, and even at more sober gatherings like the IBM Almaden Laboratory's New Paradigms in Using Computers (NPUC) conference in 2001, which devoted its entire agenda to the theme "What can E-Biz learn from E-Games?" I recall that one of the founders of SimCity presented, and another presentation by…




You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.

GET ACCESS

Join ACM SIGCHI

In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.


Subscribe to the ACM Digital Library

Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)


Subscribe to interactions

Get full access to interactions online content and receive the print version of the magazine bimonthly.


Post Comment


No Comments Found