Authors:
Davide Bolchini, Diego Pulido, Anthony Faiola
Prototyping is widely recognized as an effective method for quickly generating cost-effective designs and efficiently gaining user feedback early in the product life cycle [1, 2]. Over the past decade, the method has also been adapted and extensively used for mobile interfaces and devices [3]. Because the design of handheld devices (e.g., PDAs and cell phones) involves complex software functionality as well as a need to be integrated with the customized controls and interaction of the physical device, it requires hardware and software prototyping that is challenging. Celine Pering argues that one of the greatest issues of prototyping is…
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