In interaction design, it is common to use mock-ups, prototypes and other representations to explore an interactive system before it is actually built. This can range from simple cardboard cutouts to elaborate graphical simulations (see Sidebar 1). This approach has been particularly fruitful in participatory design, where users are brought in very early in the design phase. A representation can be a vehicle for communication, a tangible "placeholder" for the real thing, which represents a proposed artifact's role in a real-world situation. Designers and users can thus explore the user experience of a system together, before it actually existseven…
You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.
GET ACCESSJoin ACM SIGCHI
In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.
Subscribe to the ACM Digital Library
Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)
Subscribe to interactions
Get full access to interactions online content and receive the print version of the magazine bimonthly.