Design: what it is, and how to teach and learn it

XV.2 March + April 2008
Page: 42
Digital Citation

THAT’S ENTERTAINMENTPlaycentric design


Authors:
Tracy Fullerton

It's my pleasure to introduce a guest columnist this month: Professor Tracy Fullerton of the Interactive Media Division of the USC School of Cinematic Arts. The program is one of the first game-design curriculums in the nation and is already producing promising designers and exciting innovations. ¬óDennis Wixon "Play has a tendency to be beautiful." ¬óJohann Huizinga Game designers create systems that contain opportunities for play. As the quote from Johann Huizinga suggests, play is a beautiful and important part of human culture. Teaching the art of designing satisfying play is a challenging and new discipline. The study of…




You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.

GET ACCESS

Join ACM SIGCHI

In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.


Subscribe to the ACM Digital Library

Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)


Subscribe to interactions

Get full access to interactions online content and receive the print version of the magazine bimonthly.


Post Comment


No Comments Found