Max Rheiner, Thomas Tobler, Fabian Troxler, Seki Inoue, Keisuke Hasegawa, Yasuaki Monnai, Yasutoshi Makino, Hiroyuki Shinoda, Jules Françoise, Norbert Schnell, Riccardo Borghesi, Frédéric Bevilacqua, Tuncay Cakmak, Holger Hager
Birdly is an installation that explores the experience of a bird in flight. It tries to capture the mediated flying experience with several methods. Unlike a common flight simulator, you do not control a machine—you embody a bird. To evoke this embodiment, we rely mainly on the sensory-motor coupling. The participant can control the simulator with his hands and arms, which directly correlate to the wings and primary feathers of a bird. The scenery is perceived in the first-person perspective of a bird. To intensify the embodiment, we include additional sonic, olfactory, tactile, and wind feedback.
Max Rheiner, Zurich University of the Arts
Thomas Tobler, Zurich University of the Arts
Fabian Troxler, Zurich University of the Arts
|Birdly allows users to embody a flying bird.|
Interaction with mid-air floating virtual objects expands human-computer interface possibilities. Here, we propose a system that superimposes haptic volumetric sensations on mid-air floating images by using acoustic potential distribution.
Our surrounding phased-array system freely produces 3D spatial patterns of ultrasonic standing waves, which create various feelings of elastic and textured surfaces. The ultrasound does not affect the optical images and can be controlled quickly in this interactive system. The combination of 3D volumetric vision and this haptic technology flexibly displays the presence of 3D objects that can be pinched, handled, and manipulated.
Inoue, S., Kobayashi, K., Monnai, Y., Hasegawa, K., Makino, Y., and Shinoda, H. HORN: The hapt-optic reconstruction. Proc. of SIGGRAPH 2014, Emerging Technologies. ACM, New York, 2014, Article 11.
Seki Inoue, The University of Tokyo
Keisuke Hasegawa, The University of Tokyo
Yasuaki Monnai, The University of Tokyo
Yasutoshi Makino, The University of Tokyo
Hiroyuki Shinoda, The University of Tokyo
MaD allows for simple and intuitive design of continuous sonic gestural interaction. When movement and sound examples are jointly recorded, the system automatically learns the motion-sound mapping. Our applications focus on using vocal sounds—recorded while performing actions—as the primary material for interaction design. The system integrates probabilistic models with hybrid sound synthesis. Importantly, the system operates independently of motion-sensing devices, and can be used with different sensors such as cameras, contact microphones, and inertial measurement units. Applications include not only performing arts and gaming but also medical applications such as auditory-aided rehabilitation.
Françoise, J., Schnell, N., and Bevilacqua, F. A multimodal probabilistic model for gesture-based control of sound synthesis. Proc. of the 21st ACM International Conference on Multimedia. ACM, New York, 2013, 705–708. DOI:10.1145/2502081.2502184
Françoise, J., Schnell, N., Borghesi, R., and Bevilacqua, F. Probabilistic models for designing motion and sound relationships. Proc. of the 2014 International Conference on New Interfaces for Musical Expression. 2014, 287–292.
Jules Francoise, IRCAM.CNRS.UPMC
Norbert Schnell, IRCAM.CNRS.UPMC
Riccardo Borghesi, IRCAM.CNRS.UPMC
Frederic Bevilacqua, IRCAM.CNRS.UPMC
The Virtualizer is an easy-to-use virtual reality device that allows the user to walk through any kind of virtual environment in real time. It does so by combining a low-friction principle and high-precision sensors with a special mechanical construction, resulting in a new form of omnidirectional treadmill.
Walk through any kind of virtual environment in real time.
Tuncay Cakmak, Cyberith
Holger Hager, Cyberith
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