Abdullah Ali, Meredith Morris, Jacob Wobbrock
At the time of this writing, some countries are still enforcing stay-at-home orders and the world population is continuing to practice self-isolation to slow the spread of the coronavirus. In times of crisis, innovation is essential and human-centered innovation is paramount. Despite decades of improved design and usability practices, creating systems with interactions that are highly guessable, learnable, memorable, enjoyable, and accessible is still a persistent challenge. This challenge is exacerbated by the number of emerging intelligent technology platforms and environments such as wearable devices, drones and robots, interactive surfaces and fabrics, voice-controlled intelligent assistants, and virtual and augmented…
You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.
GET ACCESSJoin ACM SIGCHI
In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.
Subscribe to the ACM Digital Library
Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)
Subscribe to interactions
Get full access to interactions online content and receive the print version of the magazine bimonthly.