Games are cultural artifacts that not only reflect the values of the people who create them, but also subtly reinforce or challenge the values of people who play them [1,2]. This dynamic interplay between designers and players is an important part of what makes games so appealing as a means to address social issues such as environmental sustainability, civic engagement, equity, and public health. Game play, in other words, is an experience that can force us to reconsider our relationship with the world. But when we talk about games in interaction design, what do we mean by the word…
You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.
GET ACCESSJoin ACM SIGCHI
In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.
Subscribe to the ACM Digital Library
Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)
Subscribe to interactions
Get full access to interactions online content and receive the print version of the magazine bimonthly.