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VIII.6 Nov./Dec. 2001
Page: 45
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Marisa Campbell

back to top  Coordinating User Interfaces for Consistency

Jakob Nielsen, Editor

Morgan Kaufmann Publishing, 2001
ISBN 155860

Consistency is one of the most desirable attributes of user interfaces for software, Web sites, and information appliances alike. By observing user interfaces in use today, however, we notice that they are often inconsistent, leading to learning problems, user errors, and an increased level of grief. And consistency is hard to achieve if one does not work for it or consider it important, or if one values invention more than consistency.

This book, a re-release of the classic book on consistency edited by Jakob Nielsen, tells you how to work for consistency in user interface design. Today's world—with cyberstores competing for customers, suites of work-alike software products, and dozens of different cell phones, this topic is more important today than it was at the book's publication.

The book features:

  • Chapters by Jakob Nielsen, Wendy Kellogg, Gary Perlman, Bruce Tognazzini, and Michael Good, among other notable experts.
  • Several different methods for achieving consistency, with information on how they worked under different circumstances.
  • Case studies from companies whose goal it was to strive for consistency.

back to top  The Usability Business: Making the Web Work

Joanna Bawa, Patricia Dorazio & Lesley Trenner

Springer-Verlag UK, 2001

A follow-up to the successful Politics of Usability, this book shows how to apply HCI expertise in the pressured environment of a modern organization. Quite apart from the need to provide a good usability service cheaply and efficiently, most HCI practitioners also have to deal with day-to-day concerns such as funding, budgets, project and people management, teamwork, communication and promoting an HCI ethos within the company. How to achieve this and still find new ways to make modern technology more usable is the central message of this book.

The Usability Business offers a unique insight into usability issues. The book deals with real work situations focussing on practical, workable approaches to professional responsibilities.

back to top  Preparing for .Net Enterprise Technologies: A Practical Guide for People, PCs and Processes Interacting in a .NET World

Nelson Ruest & Danielle Ruest

Addison Wesley Professional, 2001

The move to enterprise-level technologies is a significant change for IT. Today's networks often grow piece by piece as organizations discover new business requirements or simply try to keep up with rapid IT changes. But in an enterprise IT world, everything must be integrated.

With the constant influx of new distributed technologies, in particular the .NET technologies from Microsoft, system administrators, network professionals, and business managers know that setting up and implementing these systems can be as critical to enterprise success as the technologies themselves. To take advantage of .NET, you must be prepared.

Preparing for .NET Enterprise Technologies shows you how to manage, support, and profit from ever-changing environments by providing a comprehensive roadmap to establishing the tools, organizational policies, and support structures for enterprise systems. In addition, the book focuses on the human factor, featuring practical advice on human-computer interaction and change management.

This book details the Enterprise Management Framework (EMF)—a comprehensive series of easy-to-follow processes that cover everything from initiating communications with your user base to implementing standards and structuring training programs. It thoroughly explains the underlying services framework required in a distributed organization, and it includes proven project approaches for the deployment of technologies. The EMF model is designed to meet the challenges of the modern IT world, where continuous availability, simplicity of management, and a new client/server model are required.

Numerous anecdotes, case studies, examples drawn from actual projects, and diagrams help bring important concepts to life. Microsoft technologies are used as a source of practical examples throughout the book. Specific technologies illustrated include Active Directory, Windows 2000/XP Professional, and Windows 2000/.NET Server or Advanced Server. But the EMF model can be applied to any technological environment.

back to top  Visualize This: Collaboration, Communication and Commerce in the 21st Century

Joe Clabby

Prentice Hall PTR, 2001

Everything you need to know to anticipate the next-generation Internet—The Sensory Virtual Internet: its markets, purposes, uses, and technologies integrating human interfaces, infrastructure, and collaborative software to deliver breakthrough sensory virtual experiences.

Today's Internet is about to be transformed into a sensory-rich, virtual universe that will offer extraordinary opportunities for competitive advantage. Few strategists and planners realize how powerful the changes will be—or how rapidly they're coming. In Visualize This, leading technology analyst Joe Clabby brings together every element of the next Internet revolution, offering the first clear view of tomorrow's Sensory Virtual Internet: its technologies, applications, markets, and enormous new investment opportunities. How today's virtual worlds are being transformed for effective collaboration and commerce and a technology roadmap to the Sensory Virtual Internet. How every key obstacle is now being overcome; next-generation human interfaces, speech recognition, AI, navigation, manipulation, output, 3-D, audio—even touch, scent, and taste. Near-term breakthroughs in networks, platforms, servers, storage, and architecture—and how IT decision-makers can get ready for them. Web Services: catalyzing the rapid development of sensory-rich, collaborative applications, B2B applications for the Sensory Virtual Internet: collaboration, e-Learning, entertainment, and next-generation social-collaborative applications. Looking into the future: holography, biometric interfaces, and beyond. Whether you're a business strategist, planner, marketer, developer, professional, or investor, Visualize This will open your eyes to revolutionary new possibilities. You'll discover how the Sensory Virtual Internet can bring unprecedented impact to your current interactions with customers, partners, and colleagues. Plus you'll discover how to profit from applications that until now were beyond your wildest imagination.

back to top  Book Listing

Designing for Humans (Psychology at Work Series)
Janet M. Noyes
Brunner-Routledge, 2001
ISBN 0415227216

Essential UML Fast: Using Select Case Tool for Rapid Applications Development
Aladdin Ayesh
Springer-Verlag UK, 2001

Experience Design
Nathan Shedroff
New Riders Publishing, 2001
ISBN 0735710783

The Playful World: How Technology Is Transforming Our Imagination
Mark Pesce
Ballantine Books, 2001

Scenario Based Usability Engineering
Mary Beth Rosson & John M. Carroll
Morgan Kaufmann, 2001

Vision and Attention
Michael R.M. Jenkin & Laurence R. Harris, Editors
Springer-Verlag NY, 2001

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©2001 ACM  1072-5220/01/1100  $5.00

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.

The Digital Library is published by the Association for Computing Machinery. Copyright © 2001 ACM, Inc.

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