ACM 2002 Conference on Computer Supported Cooperative
New Orleans, Louisiana, USA
November 16-20, 2002
CSCW is a leading forum for presenting and discussing research and development achievements in the design, introduction, and use of technologies that affect groups, organizations, communities, and societies. As well as covering traditional topics around working and working relationships, the conference is expanding its focus to include all contexts in which technology is used to mediate communication, coordination, cooperation and even competition among people.
CSCW 2002 welcomes newcomers as well as CSCW regulars. The program includes presentations of papers, panels, demonstrations and interactive posters. CSCW also offers a tutorial program with full-day and half-day mini-courses taught by leading CSCW experts.
The conference will lead off with a presentation by Howard Rheingold, author of Virtual Communities and the forthcoming Smart Mobs, and will conclude with an address by Stewart Brand, author of How Buildings Learn and The Clock of the Long Now.
- The Fourth International Workshop on Collaborative Editing
- Storytelling and Collaborative Activities
- Public, Community, and Situated Displays: Design, use, and interaction around shared information displays
- Socio-Technical Pattern Languages
- Analyzing Collaborative ActivityRepresenting field research for understanding collaboration
- The Role of Place in Shaping Virtual Community
- Network Services for Groupware
- Workshop on Ad hoc Communications and Collaboration in Ubiquitous Computing Environments
- Redesigning Email for the 21st Century
- Co-located Tabletop Collaboration: Technologies and Directions
- Privacy in Digital Environments: Empowering Users
- Beyond Theories of Face-to-Face Interaction: New Theoretical Directions for CSCW
- A Whirlwind Tour of CSCW Research
- Collaboration Technology in Teams, Organizations, and Communities
- The Theory and Practice of Fieldwork for Systems Development
- Understanding Collaborative Activities and Applications: Methods for Studying Usefulness, Usability and Use of CSCW Systems
- Qualitative Analysis Tool Overview
- Scenario-Based Usability Engineering
- Recommender Systems: Collaborating in Commerce and Communities
- Technical Issues and Mobile Collaboration
- Creating Web Sites to Support Social Interactions
- Understanding Homes, Consumers, and Technology
- Social Science Findings for CSCW Designers
- (half-day, 1 unit). Behavioral Evaluation of CSCW Systems
- An Overview of Consistency Maintenance and Undo Techniques in Real-time Collaborative Systems
- Visual Support for Conversations
- I M Everywhere
- Visual Information and Collaboration
- Group Editing Algorithms
- From Methods to Design
- Social Navigation
- Collaborating Around Collections
- Theory and Practice
- Managing Communications
- Groupware Infrastructure
- Critical Cases
- All Ways Aware
- A Social Sense of Time
- Immersion in the World
For more information, visit: www.acm.org/cscw2002/index.html
2nd International Conference on Open Collaborative
Design for Sustainable Innovation
December 1-2, 2002
Although technological advances into the 21st century have brought many benefits to industrialized society, a significant part of the world (nearly two billion people) still does not have access to clean water, adequate nutrition, and affordable health care. The rural population of the world's developing countries and many indigenous groups lack basic educational, economic, and political rights and freedoms. This conference seeks to establish a critical dialogue towards collaborative and sustainable design innovation to tackle global challenges in the environment and underserved communities.
Sustainable technologies may be developed in areas such as expressive interfaces for people with special needs, human generated power, low-cost communication, emergency relief, non-polluting transportation, arsenic remediation, household water treatment, mobile medical laboratories, environmental sensing, educational aids, bilingual language learning, and corrective eyewear for everyone. All these specialized problem domains share many common challenges and opportunities for novel tools, processes, methodologies and design approaches.
Topics of Interest
- Critical challenges for sustainable innovation in the environment and underserved communities.
- What methods and practices support the design of sustainable technologies in developing countries and indigenous communities?
- How must these interventions be developed to support local knowledge, resources, social, and environmental concerns?
- What technologies and practices must we adopt in the "developed world" to conserve and minimize the environmental burden everywhere?
- Case studies from the design of sustainable technology and development interventions.
- How do we assess the social, economic and environmental impact of deploying novel technologies?
- How do we develop collaborative mechanisms to facilitate exchange, raise awareness, and harness the expertise of researchers and stakeholders towards sustainable design of technology for their own communities and the environment?
- Developing interdisciplinary curriculum for teaching sustainable design.
- What are the intellectual property issues involved in collaborative open-source engineering design?
- How should meaningful partnerships be developed between academia, industry, government, and non-governmental sectors to address the challenges of sustainable design?
For more information, visit: www.thinkcycle.org/dyd02
Development by Design 2nd International Conference on Open Collaborative Design for Sustainable Innovation
ACM Multimedia 2002
International Conference on Computers in Education
North Harbour Stadium
Auckland, New Zealand
The First Annual Workshop on HCI Research in MIS
Euroweb 2002 Conference The Web and the GRID: from e-science to e-business
St. Anne's College
VLSI Design '03
The 16th International Conference on VLSI Design Taj Palace
New Delhi, India
2nd International Conference on Application and Development of Computer Games
City University of Hong Kong, HKSAR
Intelligent User Interfaces
Miami, FL, USA
2nd International Conference on Computer Graphics, Visualisation, Virtual Reality and Interaction in Africa
Cape Town, South Africa
The 11th International Conference in Central Europe on Computer Graphics, Visualization and Digital Interactive Media
Plzen, Czech Republic
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia
Melbourne, Victoria, Australia
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