I think 2005 was the year we began living in the world of commonplace ubiquitous computing devices. That year Apple put out the screenless iPod Shuffle, Adidas launched the adidas_1 shoe, and iRobot launched the Discoveryits second-generation vacuum robot. Sadly, even though we live in that world, the user experience design of most everyday ubiquitous computing devicesthings you see in gadget blogsis typically terrible. That's because we do not address ubicomp user experience design as a distinct branch of interaction design, much as we did not treat interaction design as separate from visual design in the early days of…
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