It's time for a review. As times and technologies change, as we have moved from individual to group, social, and even cultural computing, and as communication technologies have become as important as computational ones, how well have our design principles kept up? One of our fundamental principles is that of perceived affordances: how we know what to do in novel situations. That's fine for objects, but what about situations? What about people, social groups, cultures? The answer is the same, yet different. Yes, there are still perceived affordances, constraints, and conceptual models, but there's more. There are trails. There…
You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.
GET ACCESSJoin ACM SIGCHI
In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.
Subscribe to the ACM Digital Library
Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)
Subscribe to interactions
Get full access to interactions online content and receive the print version of the magazine bimonthly.
No Comments Found