Demo Hour

XVIII.6 November + December 2011
Page: 8
Digital Citation

Frank Vetere, Martin Gibbs, Darren Edge, Stefan Agamanolis, Jennifer Sheridan, Daniel Leithinger, Dávid Lakatos, Anthony DeVincenzi, Matthew Blackshaw, Edwina Portocarrero, David Robert, Michelle Chung, Sean Follmer, Edwina Portocarrero, Ye Wang, Lina Johansson, Claes Ericson, David Karlsson

back to top  Jogging over a Distance

Jogging over a Distance is a support system for social joggers who live apart or have different abilities but who want to run "together." Headsets allow both conversation and sharing of breathlessness, with the audio sounding like it is coming from ahead, beside, and behind you as you catch up with, run alongside, and move past your partner. Rather than comparing running speeds to calculate who is in front, we compare each jogger's heart rate relative to their target, creating a motivational and equitable running experience in which joggers of different abilities can run together, even as far apart as Europe and Australia.


Project website:


Mueller, F., Vetere, F., Gibbs, M.R., Edge, D., Agamanolis, S., and Sheridan, J.G. Jogging over a distance between Europe and Australia. UIST '10. Proc. of the 23rd Annual ACM Symposium on User Interface Software and Technology (New York, NY). ACM, New York, 2010.

* Authors

Florian "Floyd" Mueller | The University of Melbourne | Exertion Games Lab/RMIT |

Frank Vetere | The University of Melbourne |

Martin R. Gibbs | The University of Melbourne |

Darren Edge | Microsoft Research Asia |

Stefan Agamanolis | Akron Children's Hospital |

Jennifer G. Sheridan | London Knowledge Lab |

back to top  Recompose

Recompose is a new system for manipulation of an actuated surface. By collectively utilizing the body as a tool for direct manipulation alongside gestural input for functional manipulation, we show how a user is afforded unprecedented control over an actuated surface. We describe a number of interaction techniques exploring the shared space of direct and gestural input, demonstrating how their combined use can greatly enhance creation and manipulation beyond unaided human capability.


Project website:


Leithinger, D., Lakatos, D., DeVincenzi, A., Blackshaw, M., and Ishii, H. Direct and gestural interaction with relief: A 2.5D shape display. UIST 2011 (forthcoming).

Blackshaw, M., DeVincenzi, A., Lakatos, D., Leithinger, D. and Ishii, H. Recompose: Direct and gestural interaction with an actuated surface. CHI WIP 2011.

* Authors

Daniel Leithinger | MIT Media Lab |

Dávid Lakatos | MIT Media Lab |

Anthony DeVincenzi | MIT Media Lab |

Matthew Blackshaw | MIT Media Lab |

back to top  The Never-Ending Drawing Machine (NEDM) and Calliope

The Never-Ending Drawing Machine (NEDM) and Calliope (shown) are networked platforms that allow asynchronous viewing and physical editing of shared media at a distance, using a paper sketchbook as the main interface.

The systems layer analog and digital material, mapping pre-created digital media and captured analog content and displaying it on a networked "creation-station." Allowing objects to be used as creative material, the systems promote personalized, contextualized co-creation, bridging collaborative cross-cultural and cross-generational gaps.


Project websites: and


Portocarrero et al. The NeverEndingStorytellingMachine: A platform for creative collaboration using a sketchbook and everyday objects. Papercomp: 1st International Workshop on Paper Computing, Ubicomp 2010.

* Authors


Edwina Portocarrero | MIT Media Lab |

David Robert | MIT Media Lab |

Michelle Chung | MIT Media Lab |

Sean Follmer | MIT Media Lab|


Edwina Portocarrero | MIT Media Lab |

Ye Wang | MIT Media Lab |

back to top  C the City

C the City explores new ways of presenting and interacting with visualized data. Maps in various forms, models, and visualizations of cities and geographic regions are fascinating. They make it possible for us to get an overview, to see and create connections. In C the City these tools are used in a playful way to engage people in the development and future of Norrköping, Sweden. C the City consists of a large LEGO model on which data is projected. Users can explore the data connected to the city by interacting with a touchscreen.


Project websites:

* Authors

Lina Johansson | Citilab/Norrköping Visualisering AB |

Claes Ericson | The Interactive Institute |

David Karlsson | The Interactive Institute |

back to top 

©2011 ACM  1072-5220/11/11  $10.00

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