Tangible and embodied interaction is a diverse research field, in terms of both the range of interaction techniques that are explored (such as tangibles, wearables, and body gestures) and the disciplines that are involved (HCI, design, psychology, physical computing, and interactive art). What is common to the majority of practitioners is a desire to design ways of physically interacting with computers that fit with our innate abilities. Philosopher Andy Clark proposes that one distinction between well-fitted and poorly fitted technologies is the extent to which they require a person's attention during use: "A transparent technology is a technology that…
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