Networked computer systems, tablets, and smartphones foreground the issue of interactivity among people, and between people and objects. But how interactive is architecture? Mikael Wiberg outlines some of the technologies and concepts that might contribute to an interactive architecture. The list includes virtual reality (VR), 3D worlds, video games, mobile and ubiquitous computing, intelligent environments, location-based services, augmented reality, and the newer "mobile augmented reality, notions of proxemics/proxemics interaction, device ecologies, and—at architectural scale—interaction design for smart buildings, interactive architecture, and even smart cities and urban computing" . I focus on the theme of play as emblematic of interactivity,…
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