Increasingly, tangible interaction design is orienting itself toward craft as something distinct from design. There are efforts to translate, or reproduce, the materiality of spaces in other media; calls for a coherent approach to experience and evaluation; and NSF funding aimed at making the concepts and needs of HCI accessible to graphical and traditional crafts communities. In addition, researchers from Indiana University are teasing out a method for designing tangibles, starting with metaphors from nature. They speak of this as a designerly approach, emphasizing an "old" view of designcrafting artifacts through critical engagement with form and material, and foregrounding…
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