Increasingly, tangible interaction design is orienting itself toward craft as something distinct from design. There are efforts to translate, or reproduce, the materiality of spaces in other media; calls for a coherent approach to experience and evaluation; and NSF funding aimed at making the concepts and needs of HCI accessible to graphical and traditional crafts communities. In addition, researchers from Indiana University are teasing out a method for designing tangibles, starting with metaphors from nature. They speak of this as a designerly approach, emphasizing an "old" view of designcrafting artifacts through critical engagement with form and material, and foregrounding…
You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.
GET ACCESSJoin ACM SIGCHI
In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.
Subscribe to the ACM Digital Library
Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)
Subscribe to interactions
Get full access to interactions online content and receive the print version of the magazine bimonthly.
No Comments Found