Ludvig Elblaus, Vasiliki Tsaknaki, Vincent Lewandowski, Roberto Bresin, Sungjae Hwang, John Song, Junghyeon Gim, Carla Griggio, Germán Leiva, Mario Romero, David Sweeney, Tim Regan, John Helmes, Vasillis Vlachokyriakos, Siân Lindley, Alex Taylor
|The design of the garment evokes images of star fields and nebulas.|
Nebula is an interactive prototype used to examine the properties of textiles, fashion accessories, and digital technologies to arrive at a garment design that brings these elements together in a cohesive manner. Bridging the gap between everyday performativity and enactment, Nebula is part of a longer project addressing aspects of the making process, interaction, and functional aesthetics. The studs seen on the garment are the endpoints of a live electronic circuit. When the garment moves, the studs touch and create connections that are used to envelope the wearer in an electronic soundscape.
Ludvig Elblaus, KTH Royal Institute of Technology
Vasiliki Tsaknaki, Mobile [email protected], KTH Royal Institute of Technology
Vincent Lewandowski, Mobile [email protected], KTH Royal Institute of Technology
Roberto Bresin, KTH Royal Institute of Technology
|Feeling the textures of different paints.|
In this project, we propose a new interaction technique named Harmonious Haptics, which provides users with enhanced tactile sensations by utilizing smart watches as additional tactile displays for smartphones. When combined with typical mobile devices, our technique enables the design of a wide variety of tactile stimuli. To illustrate the potential of our approach, we developed a set of example applications that provide users with rich tactile feedback, such as feeling textures in a graphical user interface, transferring a file between a tablet and a smart watch, and controlling UI components.
Hwang, S., Song, J., and Gim, J. Harmonious Haptics: Enhanced tactile feedback using a mobile and a wearable device. Proc. of CHI EA'15. ACM, New York, NY, 2015, 295–298.
Sungjae Hwang, FuturePlay Creative Lab
John Song, FuturePlay Creative Lab
Junghyeon Gim, FuturePlay Creative Lab
|A sphere of blue lights represents one user on the screen.|
|Three users twisting together, coordinating their spheres to also move to the side together.|
|A swing of the hips to the left triggers color flashes on the left side of the user's sphere.|
Canvas Dance is a dance visualization for parties. The visualization takes the motion input from the users' smartphones and represents each of them with a sphere of lights that embodies a set of mappings: Vertical movements "marking the beat" make the lights blink, and swinging the hips to the side flashes colors on the same side of the sphere. These simple mappings provide users with a vocabulary of visual effects that they can combine and appropriate into their own dancing style, and when dancing with friends they can use them to coordinate their dance steps and create visual effects together.
Griggio, C. and Romero, M. Canvas dance: An interactive dance visualization for large-group interaction. Proc. of CHI EA'15. ACM, New York, NY, 2015, 379–382.
Carla Griggio, KTH Royal Institute of Technology
Germán Leiva, KTH Royal Institute of Technology
Mario Romero, KTH Royal Institute of Technology
The engagement sought to better comprehend how the community understands data.
|Physical pie charts and bar charts for public data display.|
|Bullfrog device for household polling and voting.|
The Bullfrogs and physical charts are two outcomes of a yearlong project engagement with a community on Tenison Road in Cambridge, U.K. The engagement sought to better comprehend how the community understands data and to experiment with ways of enriching and expanding how they might use their own data. The Bullfrogs are devices built for people's homes in the community to enable local polling and voting. The physical charts have been designed to display local data and draw people in to seeing and using relevant data in different ways.
Taylor, A.S., Lindley, S., Regan, T., and Sweeney, D. Data and life on the street. Big Data & Society 1, 2 (2014).
DOI: 10.1177/2053951714539278; http://bds.sagepub.com/content/1/2/2053951714539278
Taylor, A.S., Lindley, S., Regan, T., Sweeney, D., Vlachokyriakos, V., Grainger, L., and Lingel, J. Data-in-Place: Thinking through the relations between data and community. Proc. of CHI'15. ACM, New York, 2015, 2863–2872. DOI: 10.1145/2702123.2702558
David Sweeney, Microsoft Research
Tim Regan, Microsoft Research
John Helmes, Microsoft Research
Vasillis Vlachokyriakos, Newcastle University
Siân Lindley, Microsoft Research
Alex Taylor, Microsoft Research
©2015 ACM 1072-5220/15/09 $15.00
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.
The Digital Library is published by the Association for Computing Machinery. Copyright © 2015 ACM, Inc.
No Comments Found