Demo Hour

XXII.5 September-October 2015
Page: 6
Digital Citation

Ludvig Elblaus, Vasiliki Tsaknaki, Vincent Lewandowski, Roberto Bresin, Sungjae Hwang, John Song, Junghyeon Gim, Carla Griggio, Germán Leiva, Mario Romero, David Sweeney, Tim Regan, John Helmes, Vasillis Vlachokyriakos, Siân Lindley, Alex Taylor

back to top  1. Nebula

ins01.gif The design of the garment evokes images of star fields and nebulas.

Nebula is an interactive prototype used to examine the properties of textiles, fashion accessories, and digital technologies to arrive at a garment design that brings these elements together in a cohesive manner. Bridging the gap between everyday performativity and enactment, Nebula is part of a longer project addressing aspects of the making process, interaction, and functional aesthetics. The studs seen on the garment are the endpoints of a live electronic circuit. When the garment moves, the studs touch and create connections that are used to envelope the wearer in an electronic soundscape.

Ludvig Elblaus, KTH Royal Institute of Technology
[email protected]

Vasiliki Tsaknaki, Mobile Life@KTH, KTH Royal Institute of Technology

Vincent Lewandowski, Mobile Life@KTH, KTH Royal Institute of Technology

Roberto Bresin, KTH Royal Institute of Technology

back to top  2. Harmonious Haptics

ins02.gif Feeling the textures of different paints.

In this project, we propose a new interaction technique named Harmonious Haptics, which provides users with enhanced tactile sensations by utilizing smart watches as additional tactile displays for smartphones. When combined with typical mobile devices, our technique enables the design of a wide variety of tactile stimuli. To illustrate the potential of our approach, we developed a set of example applications that provide users with rich tactile feedback, such as feeling textures in a graphical user interface, transferring a file between a tablet and a smart watch, and controlling UI components.

Hwang, S., Song, J., and Gim, J. Harmonious Haptics: Enhanced tactile feedback using a mobile and a wearable device. Proc. of CHI EA'15. ACM, New York, NY, 2015, 295–298.

DOI: 10.1145/2702613.2725428

Sungjae Hwang, FuturePlay Creative Lab
[email protected]

John Song, FuturePlay Creative Lab

Junghyeon Gim, FuturePlay Creative Lab

back to top  3. Canvas Dance

ins03.gif A sphere of blue lights represents one user on the screen.
ins04.gif Three users twisting together, coordinating their spheres to also move to the side together.
ins05.gif A swing of the hips to the left triggers color flashes on the left side of the user's sphere.

Canvas Dance is a dance visualization for parties. The visualization takes the motion input from the users' smartphones and represents each of them with a sphere of lights that embodies a set of mappings: Vertical movements "marking the beat" make the lights blink, and swinging the hips to the side flashes colors on the same side of the sphere. These simple mappings provide users with a vocabulary of visual effects that they can combine and appropriate into their own dancing style, and when dancing with friends they can use them to coordinate their dance steps and create visual effects together.

Griggio, C. and Romero, M. Canvas dance: An interactive dance visualization for large-group interaction. Proc. of CHI EA'15. ACM, New York, NY, 2015, 379–382.

DOI: 10.1145/2702613.2725453

Carla Griggio, KTH Royal Institute of Technology
[email protected]

Germán Leiva, KTH Royal Institute of Technology
[email protected]

Mario Romero, KTH Royal Institute of Technology
[email protected]

The engagement sought to better comprehend how the community understands data.

back to top  4. Data and Its Street Life

ins06.gif Physical pie charts and bar charts for public data display.
ins07.gif Bullfrog device for household polling and voting.

The Bullfrogs and physical charts are two outcomes of a yearlong project engagement with a community on Tenison Road in Cambridge, U.K. The engagement sought to better comprehend how the community understands data and to experiment with ways of enriching and expanding how they might use their own data. The Bullfrogs are devices built for people's homes in the community to enable local polling and voting. The physical charts have been designed to display local data and draw people in to seeing and using relevant data in different ways.


Taylor, A.S., Lindley, S., Regan, T., and Sweeney, D. Data and life on the street. Big Data & Society 1, 2 (2014).

DOI: 10.1177/2053951714539278;

Taylor, A.S., Lindley, S., Regan, T., Sweeney, D., Vlachokyriakos, V., Grainger, L., and Lingel, J. Data-in-Place: Thinking through the relations between data and community. Proc. of CHI'15. ACM, New York, 2015, 2863–2872. DOI: 10.1145/2702123.2702558

David Sweeney, Microsoft Research

Tim Regan, Microsoft Research

John Helmes, Microsoft Research

Vasillis Vlachokyriakos, Newcastle University

Siân Lindley, Microsoft Research

Alex Taylor, Microsoft Research
[email protected]

back to top 

©2015 ACM  1072-5220/15/09  $15.00

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