Marianna Obrist, Pablo Cesar, David Geerts, Tom Bartindale, Elizabeth Churchill
Media production and consumption are a central part of everyday life. People love to create, curate, and share media content using a variety of devices. It is no surprise, then, that leading device manufacturers, service providers, start-up innovators, and research groups are all vying to push the limits of these systems to create novel and compelling interactive experiences. As a result, media production and consumption have become a complex, highly interactive, personalized, and distributed ecosystem of connected devices, people, and narratives. Examples include the development of simultaneous and distributed multiscreen experiences and the interweaving of televisual content with social…
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