FeaturesSpecial topic: the meSch project

XXVI.5 September-October 2019
Page: 34
Digital Citation

Tangible interaction meets material culture: Reflections on the meSch project


Authors:
Daniela Petrelli

Leo Caillard's Art Game series (Figure 1) captures the essence of the meSch project: to engage heritage audiences both physically and emotionally through unexpected interactions so their attention remains on the heritage, not the digital technology. meSch stands for Material Encounters with Digital Cultural Heritage; tangible and embodied interaction is at its heart. The vision of augmenting the physical experience via digital technology and media is underpinned by the Internet of Things: Microprocessors, sensors, and actuators can be concealed within reactive spaces and smart objects that seamlessly blend with their surroundings. By itself, digital technology is shapeless. As electricity,…




You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.

GET ACCESS

Join ACM SIGCHI

In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.


Subscribe to the ACM Digital Library

Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)


Subscribe to interactions

Get full access to interactions online content and receive the print version of the magazine bimonthly.