Authors:
Daniela Petrelli
Leo Caillard's Art Game series (Figure 1) captures the essence of the meSch project: to engage heritage audiences both physically and emotionally through unexpected interactions so their attention remains on the heritage, not the digital technology. meSch stands for Material Encounters with Digital Cultural Heritage; tangible and embodied interaction is at its heart. The vision of augmenting the physical experience via digital technology and media is underpinned by the Internet of Things: Microprocessors, sensors, and actuators can be concealed within reactive spaces and smart objects that seamlessly blend with their surroundings. By itself, digital technology is shapeless. As electricity,…
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