DEMO HOUR: BRIANIssue: XXVI.4 July-August 2019
Andreas Krauss, Tim Moesgen, Lennart Otte
Even though it is no secret that physical training enhances one's health, many still lack intrinsic motivation to work out consistently. Drawing on this issue, we designed an interactive barbell disk: BRIAN. Based on the famous memory game Simon Says, BRIAN gamifies barbell training by demanding both the user's physical strength and cognitive skills. The disk is connected to an app that shows a random order of colors. Each color is linked to a barbell exercise. The players should execute these exercises in the order in which they are presented on the app. If the exercise is done right, players proceed to the next level.
Andreas Krauss, University of Applied Sciences Osnabrück
Tim Moesgen, University of Applied Sciences Osnabrück
Lennart Otte, University of Applied Sciences Osnabrück
BRIAN gamifies barbell training by demanding both the user's physical strength and cognitive skills.
|The sports device is connected to an app that displays the game mode.|
|Electronics and sensors are embedded in one of the weights.|