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VIII.1 Jan-Feb, 2001
Page: 53
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Authors:
Marisa Campbell

Coordination Theory and Collaboration Technology

Gary M. Olson, Thomas W. Malone, and John B. Smith, Eds.
Lawrence Erlbaum Associates, Inc., 2001
0-8058-3403-6

This book explores the global revolution in human interconnectedness. It will discuss the various collaborative workgroups and their use in technology. The initiative focuses on processes of coordination and cooperation among autonomous units in human systems, in computer and communication systems, and in hybrid organizations of both systems. This initiative is motivated by three scientific issues which have been the focus of separate research efforts, but which may benefit from collaborative research. The first is the effort to discover the principles underlying how people collaborate and coordinate work efficiently and productively in environments characterized by a high degree of decentralized computation and decision-making. The second is to gain a better fundamental understanding of the structure and outputs of organizations, industries, and markets which incorporate sophisticated, decentralized information and communications technology as an important component of their operations. The third is to understand problems of coordination in decentralized, or open, computer systems.

bullet.gif Contents:

Part I: Theoretical Approaches to Coordination & Collaboration

  • The Interdisciplinary Study of Coordination (reprint)
  • Communication and Collaboration in Distributed Cognition
  • Coordination as Distributed Search
  • Strategic Negotiation in Multi-Agent Environments
  • Two Design Principles for Collaboration Technology: Examples of Semiformal Systems and Radical Tailorability (reprint)
  • On Economies of Scope in Communication (reprint)
  • Knowledge, Discovery, and Growth

Part II: Collaboration Technology for Specific Domains

  • Infrastructure and Applications for Collaborative Software Engineering
  • Cooperative Support for Distributed Supervisory Control
  • Trellis: A Formally-Defined Hypertextual Basis for Integrating Task and Information
  • Problems of Decentralized Control: Using Randomized Coordination to Deal With Uncertainty and Avoid Conflicts
  • The Architecture and Implementation of a Distributed Hypermedia Storage System (reprint)

Part III: Studies of Collaboration

  • Communication and Coordination in Reactive Robotic Teams
  • Seeding, Evolutionary Growth, and Reseeding: The Incremental Development of Collaborative Design Environments
  • Distributed Group Support Systems: Theory Development and Experimentation
  • Transforming Coordination: The Promise and Problems of Information Technology in Coordination
  • Computer Support for Distributed Collaborative Writing: A Coordination Science Perspective
  • Technology Support for Collaborative Workgroups

Part IV: Organizational Modeling

  • Central Coordination of Decentralized Information in Large Chains and Franchises
  • Organizational Performance, Coordination, and Cognition
  • Computational Enterprise Models: Toward Analysis Tools for Designing Organizations
  • Extending Coordination Theory to Deal With Goal Conflicts
  • Modeling Team Coordination and Decisions in a Distributed Dynamic Environment

Part V: Collaboratories

  • Social Theoretical Issues in the Design of Collaboratories: Customized Software for Community Support vs. Large Scale Infrastructure
  • A Path to Concept-Based Information Access: From National Collaboratories to Digital Libraries
  • Technology to Support Distributed Team Science: The First Phase of the Upper Atmospheric Research Collaboratory (UARC)

Collaborative Virtual Environments Digital Places and Spaces for Interaction

Elizabeth F. Churchill, David N. Snowdon, and Alan J. Munro, Eds.
Springer Verlag, 2001
1-85233-244-1
£39.50

This volume provides a comprehensive introduction to the field of collaborative virtual environments—computer-simulated places where people can meet even though physically they may be miles apart. It will tell you all you need to know about the latest technology, state-of-the-art research, and good working practice. The issues raised include:

  • what is a CVE?
  • what are the issues in the design of embodiments and objects within CVEs?
  • how can CVEs support collocated and non-collocated collaborative and cooperative work?
  • what are the best ways to provide awareness of the actions of others?
  • how can they support seamless interactions given differential computational resources?
  • what design issues arise from the meeting of social requirements and computational limitations?
  • what technical challenges face the designers of CVE systems?

Collaborative Virtual Environments will be invaluable reading for anyone with an interest in collaboration. It will be of particular interest to researchers and students in areas related to computer supported cooperative and collaborative work and human computer interaction.

Our Virtual World: The Transformation of Work, Play and Life via Technology

Laku Chidambaram and Ilze Zigurs

Idea Group Publishing, 2001
1-878289-92-6
$74.95

Since the dawn of civilization, new technologies—from the plow to the locomotive to the computer—have transformed human lives. These changes have often been for the better, but occasionally also for the worse. No matter what consequence, these changes have always been irrevocable and pervasive. Today’s new technologies, from the well-connected computer to the digital communication infrastructure, are no exception. They are dramatically changing the way we work, play and live. The central theme of Our Virtual World: The Transformation of Work, Play and Life via Technology is the interplay of the ubiquity of the virtual environment and our evolving interactions in this changed context.

Human Computer Interaction: Issues and Challenges

Qiyang Chen
Idea Group Publishing, 2001
1-878289-91-8
$74.95

As human life increasingly relates to and relies upon interactions with computer systems, researchers, designers, managers and users continuously develop desires to understand the current situations and future development of human computer interactions. Human Computer Interactions: Issues and Challenges focuses on the multidisciplinary subject of HCI which impacts areas such as information technology, computer science, psychology, library science, education, business and management. This book, geared toward researchers, designers, analysts and managers, reflects the most current primary issues regarding human-computer interactive systems, by emphasizing effective design, use and evaluation of such systems.

Web-Based Learning and Teaching Technologies: Opportunities and Challenges

Anil Aggarwal

Idea Group Publishing, 2001
1-878289-60-8
$69.95

HCI Guidelines for Elderly and Disabled People

Julio Abascal and Colette Nicolle
Taylor and Francis, 2001
0-748409-48-3
$130.00

The total elderly population is growing and disabilites tend to increase with age. Professionals in the field of human computer interaction (HCI) are becoming increasingly aware of the needs of the elderly and people with disabilities. They also need to ensure that systems are designed for all, with specific consideration of these groups, not only computing systems but also other assistive and adaptive technologies such as information services and the use of smart cards, assistive robotics, systems for travelers, and home and environmental control systems. Designers need to monitor the latest developments in the design of HCI and to appreciate their impact on accessibility and usability.

Frontiers of Human-Centred Computing, OnLine Communities and Virtual Environments

Rae Earnshaw, Richard Guedj, Andries van Dam and John Vince, Eds
Springer Verlag, 2001
1-85233-238-7
£70.00

This volume presents the results of a joint National Science Foundation and European Commission Workshop which was set up to identify the future key strategic research directions in the areas of human-centred interaction, online communities and virtual environments. A research agenda is proposed for each area.

There is an urgent need to make interaction more centered around human needs and capabilities, and that the human environment be considered in virtual environments and in other contextual information-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding up performance, lowering error rates, facilitating retention, and increasing subjective satisfaction. Online communities is an area of rapid and dynamic growth with new kinds of interaction, behaviors, communication, and relationship to the world of users and information. Guidelines for basic user interface design need to be extended to accommodate these new technologies and interfaces to users. Fruitful lines of research investigation in all these areas are set out.

Diagrammatic Representation and Reasoning

Michael Anderson, Bernd Meyer and Patrick Oliver
Springer Verlag, 2001

1-85233-242-5

£49.50

For centuries diagrams and sketches have played an important role in human enterprise, whether simple route instructions, wiring diagrams, or the "back of the envelope" doodles of scientists and architects. Diagrams not only convey information but also play an important role in problem-solving and creative thought. With the rise of computing and multimedia technology, these external representations have become increasingly important for computer scientists and psychologists in their quest to characterize the nature of a "science of diagrams.".

Diagrammatic Representation and Reasoning is a multidisciplinary study of the nature of diagrams and contains accounts of the most recent research results in psychology and computer science. Divided into four parts, including Cognitive Aspects, Formal Aspects and Applications, this book will be a valuable resource for researchers in design, cognitive psychology, artificial intelligence and human-computer interaction.

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Fundamentals of Wearable Computers and Augmented Reality
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How the Web Was Born: The Story of the World Wide Web
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Improving Teamwork in Organizations: Applications of Resource Management Training
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The New Socio-Tech: Graffiti on the Long Wall
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Unified Modeling Language: Systems, Analysis, Design and Development Issues
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User Interfaces for All: Concepts, Methods, and Tools
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Lawrence Erlbaum Associates, Inc., 2000
0-8058-2967-9
$150.00

©2001 ACM  1072-5220/01/0100  $5.00

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.

The Digital Library is published by the Association for Computing Machinery. Copyright © 2001 ACM, Inc.

 

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