Special topic: Intersections of craft, fabrication, and play

XXIV.1 January - February 2017
Page: 32
Digital Citation

Introduction


Authors:
Theresa Tanenbaum, Gillian Smith

Intersections of Craft, Fabrication, and Play There is a growing research community exploring intersecting themes of craft, computation, and fabrication. Researchers in this space come from a variety of disciplinary backgrounds: from practicing artists to ethnographers to technologists. All share an interest in incorporating playfulness into their inquiry, using crafting practice merged with computation to investigate contemporary social issues. This Special Topic brings together researchers who incorporate traditional crafting practices into play (and vice versa), combine game design with fabrication and manufacturing technologies, investigate wearable and embodied interactions for games, use play and fabrication as a means to explore…




You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.

GET ACCESS

Join ACM SIGCHI

In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.


Subscribe to the ACM Digital Library

Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)


Subscribe to interactions

Get full access to interactions online content and receive the print version of the magazine bimonthly.