Austin Toombs, Gabriele Ferri, Shannon Grimme, Shad Gross, Michael Stallings, Jeffrey Bardzell, Shaowen Bardzell
Criticality joined with making—critical making—is a provocative topic in interaction design [1,2,3]. During our three-year ethnography of a small Midwestern hackerspace , we observed participants who might be described as already on the edges of critical making in their own practice, though they had not heard the term. We introduced the concept to some of them one evening in a conversation; it sparked their interest, and on a lark, critical playshops were born. Critical playshops combine practices of hacking, academic theories of criticality and critical making, the event structures of a hackathon, and (at least in our initial intentions)…
You must be a member of SIGCHI, a subscriber to ACMís Digital Library, or an interactions subscriber to read the full text of this article.LOG IN TO READ THE FULL ARTICLE
GET ACCESSJoin ACM SIGCHI
In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactionsí online content and receive the print version of the magazine bimonthly.
Subscribe to the ACM Digital Library
Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)
Subscribe to interactions
Get full access to interactionsí online content and receive the print version of the magazine bimonthly.