Authors:
Oussama Metatla, Anja Thieme, Emeline Brulé, Cynthia Bennett, Marcos Serrano, Christophe Jouffrais
More than ever, digital content and tools are being introduced and accepted in diverse educational contexts, offering opportunities for innovation and for making learning processes more encompassing, engaging, and collaborative. Multimodal tools fostering tactile, auditory, and spatial learning promise increased access for students with vision impairments (VI). Yet many existing popular classroom technologies, such as Scratch for learning computer programming, rely heavily on visual content and interactions. In practice, this means that students with VI continue to rely on screen readers, magnifiers, and braille displays to access and engage with educational materials, while also leveraging frequent support from a…
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