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VII.4 July 2000
Page: 47
Digital Citation

Book preview


Authors:
Marisa Campbell

Information Visualization: Perception for Design

Colin Ware
Morgan Kaufman, 2000
www.mkp.com
ISBN 1-55860-511-8
$59.95

This book combines a strictly scientific approach to human perception with a practical concern for the rules governing the effective visual presentation of information. The author isolates key principles at work in vision and perception by surveying the research of leading psychologists and neurophysiologists. From these essential principles he derives specific, effective visualization techniques suitable for a variety of scenarios. These principals can be used to optimize how others perceive visual information—resulting in improved clarity, utility and persuasiveness. They can also be applied to individual exploratory data analyses to develop display strategies that make data patterns and their significance easier to discern.

This book is a practical resource for anyone who uses graphical presentation as a key to successful analysis and communication, including user interface/interaction designers and graphic artists.

Features:

  1. Brings current scientific insight to the study of data visualization.
  2. Explains multiple facets of visual perception: color, organization, space, motion, texture and the relationship between images and words.
  3. Explores strategies for designing glyphs and icons to optimize a GUI’s effectiveness and ease of use.
  4. Examines the distinctions between word-based and image-based perception and develops guidelines for choosing between verbal and graphical communication approaches.
  5. Presents successful techniques for displaying geographical and other data in multiple layers.
  6. Offers rules for designing easily navigable data spaces in VRML.
  7. Supports points with numerous illustrations, including 30+ color images.

Robots for Kids: Exploring New Technologies for Learning

Allison Druin and James Hendler
Morgan Kaufman, 2000
www.mkp.com
ISBN 1-55860-597-5
$44.95

In this publication, the term "robots" refer to a variety of interactive devices that are being used in ways that will have a profound and beneficial impact on the growth and development of children. Included are contributions from leading designers and researchers, each offering a unique perspective into the challenge of developing robots specifically for children. There are also stories of educators who work with children using these devices, exploring new applications, and mapping their impact. Throughout the book, essays by children—some, users of robotic technology and others, designers in their own right—are included that discuss their first-hand experiences and ideas about robots.

Features:

  1. Contributions by leaders in the fields of human-computer interactions and robotics.
  2. Product development stories told by leading designers and researchers.
  3. Product application stories told by educators who are making robots a central part of kids’ learning experiences, both in and out of the classroom.

Model-Based Design and Evaluation of Interactive Applications

Fabio Paterno
Springer-Verlag, 2000
www.springer.co.uk
ISBN 1-85233-155-0
£24.50

Discover how the systematic use of task models in the design, development, and usability evaluation of interactive software applications can open up new opportunities and possibilities. Designed to suit a range of academic and industrial courses on task models and methods for user interface design and evaluation, this book is also useful as supplementary reading for any course on human-computer interaction and software engineering. Fabio Paterno also discusses related issues relevant to designing user interfaces and provides a state-of-the-art review of the field, including recently developed methods, current results and problems and trends.

Table of Contents

  1. Introduction
  2. Model-Based Approaches
  3. Analysis of Interactive Applications
  4. The Concurtasktrees Notation
  5. Task-Based Design
  6. Architectural Models of Interactive Applications
  7. Patterns in Interactive Applications
  8. Usability Evaluation
  9. Conclusions
    References
    Subject Index

Web Site Usability Handbook

Mark Pearrow
Charles River Media, 2000
www.charlesriver.com/
ISBN 1-58450-026-3
$49.95

Make your site as effective and user-friendly as possible with the hands-on guidance and examples provided in this book. Learn to create sites that are free of navigation "dead ends," difficult to use interfaces, and other barriers to usability.

This handbook covers all the principles of User Centered Design, critical Human Factors, and guidelines for implementing a test plan. Examples of usability issues and how they are dealt with are shown through a case study focused on fixing an existing site. As new techniques and tools are introduced, the team of usability specialists will detail how they implement these new tools as they work through the evaluation, testing, and transformation stages.

Topics covered:

  1. Provides practical information for increasing your website’s usability.
  2. Explains the principles of User Centered Design.
  3. Details what you need in your "Usability Toolbox" including usability testing.
  4. Takes you through the testing and evaluation process, from a scientific and heuristic approach.
  5. Teaches you how to implement the results and transform the data into change.

Table of Contents

  1. Getting Started: Introduction to Usability. Human Factors. User Centered Design. Usability and the Web.
  2. Usability Toolbox: Usability Tools and Techniques. Heuristic Evaluation. Scientific Approach. Usability Testing.
  3. Putting it All Together: Creating a Usability Program. Transforming Data into Change: Web Site Usability Lifecycle. What’s Next?

Book Listing

The Digital Dialectic New Essays on New Media
Peter Lunenfeld, Editor
MIT Press, 2000
ISBN 0-262-62137-1
$17.95 (Paper)

Designing the Total Area Network
Mark Norris and Steve Pretty
John Wiley & Sons, 2000
ISBN 0-471-85195-7
$69.95

The First Computers—History and Architectures
Raúl Rojas and Ulf Hashagen, Editors
MIT Press, 2000
ISBN 0-262-18197-5
$39.95

Game Engine Design
David H. Eberly
Morgan Kaufman, 2000
ISBN 1-55860-593-2
$59.95

A History of Modern Computing
Paul E. Ceruzzi
MIT Press, 2000
ISBN 0-262-53169-0
$18.95 (Paper)

Linux Networking Clearly Explained
Byron Pfaffenberger
Morgan Kaufman, 2000
ISBN 0-12-533171-1
$44.95

More C++ Gems
Robert Martin
Cambridge Press, 2000
ISBN 0-521-78618-5
$44.95

Object-Oriented Data Structures for Real Programmers
Jan Harrington
Morgan Kaufman, 2000
ISBN 0-12-326429-4
$39.95

Real-Time Software Design
A. Shaw
John Wiley & Sons, 2000
ISBN 0-471-35490-2
$64.95

Visual Motion of Curves and Surfaces
Roberto Cipolla & Peter Gublin
Cambridge Press, 2000
ISBN 0-521-63251-X
$49.95

©2000 ACM  1072-5220/00/0700  $5.00

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.

The Digital Library is published by the Association for Computing Machinery. Copyright © 2000 ACM, Inc.

 

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