Book preview

IX.4 July 2002
Page: 43
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Book preview



Train of Thoughts: Designing the Effective Web Experience


John Lenker


New Riders Publishing, 2002

  ISBN 0735711747



Is creativity the enemy of usability? How do you judge the
  success of a person’s experience interacting with a Web
  enterprise? Is the effectiveness of an online resource
  defined only by how "usable" it is? In Train of
  Thoughts-Designing the Effective Web Experience,
  strategy and design consultant John C. Lenker, Jr. provides
  insight for how. Web enterprises must interact with people to
  be successful in the twenty-first century.


This book is non-technical and is written not only for Web
  designers and developers, but also for any stakeholder in a
  Web enterprise that has a vested interest in ensuring that
  their online resources become more meaningful and valuable.
  In Train of Thoughts, you’ll learn to: understand what
  motivates people’s online behavior and then convert that
  motivation into online results, communicate with people
  effectively online so that they really understand what the
  value proposition of an online resource is, combine
  forward-thinking information design techniques with systems
  that pave experiential pathways for people to journey along
  in pursuit of their interests and goals, properly employ
  personalization to build relationships, understand the true
  role of creativity online, uncover screen-space designs that
  aid and inspire the mind, reconcile business objectives with
  stakeholder needs, approach process in a way that keeps
  projects on time, on budget, and on target, create online
  resources that actually work when they’re completed, and
  actualize creative vision appropriately for the Web.


Cognitive Modeling


Edited by Thad A. Polk and Colleen M. Seifert


MIT Press, 2002

  ISBN 0262661160



Computational modeling plays a central role in cognitive
  science. This book provides a comprehensive introduction to
  computational models of human cognition. It covers major
  approaches and architectures, both neural network and
  symbolic; major theoretical issues; and specific
  computational models of a variety of cognitive processes,
  ranging from low-level (e.g., attention and memory) to
  higher-level (e.g., language and reasoning). The articles
  included in the book provide original descriptions of
  developments in the field. The emphasis is on implemented
  computational models rather than on mathematical or
  non-formal approaches, and on modeling empirical data from
  human subjects.


Leonardo’s Laptop: Human Needs and the New Computing Technologies


Ben Shneiderman


MIT Press, 2002

  ISBN 0262194767



Ben Shneiderman’s book dramatically raises computer users’
  expectations of what they should get from technology. He
  opens their eyes to new possibilities and invites them to
  think freshly about future technology. He challenges
  developers to build products that better support human needs
  and that are usable at any bandwidth. Shneiderman proposes
  Leonardo da Vinci as an inspirational muse for the "new
  computing." He wonders how Leonardo would use a laptop
  and what applications he would create.


Shneiderman shifts the focus from what computers can do to
  what users can do. A key transformation is to what he calls
  "universal usability," enabling participation by
  young and old, novice and expert, able and disabled. This
  transformation would empower those yearning for literacy or
  coping with their limitations. Shneiderman proposes new
  computing applications in education, medicine, business, and
  government. He envisions a World Wide Med that delivers
  secure patient histories in local languages at any emergency
  room and thriving million-person communities for e-commerce
  and e-government. Raising larger questions about human
  relationships and society, he explores the computer’s
  potential to support creativity, consensus-seeking, and
  conflict resolution. Each chapter ends with a Skeptic’s
  Corner that challenges assumptions about trust, privacy, and
  digital divides.


Social Thinking—Software Practice


Edited by Yvonne Dittrich, Christiane Floyd and Ralf


MIT Press, 2002

  ISBN 0262042045



Software practice—which includes software
  development, design, and use—needs to go beyond the
  traditional engineering framework. Drawing on a variety of
  social theory approaches, this book focuses on
  interdisciplinary cooperation in software practice. The
  topics discussed include the facilitation of collaborative
  software development, communication between developers and
  users, and the embedding of software systems in


Book Listing


Back to the User: Creating User-Focused Web

  Gary McClain and Tammy Sachs

  New Riders Publishing, 2002

  ISBN 0735711186



Beyond Borders: Web Globalization Strategies

  John Yunker

  New Riders Publishing, 2002

  ISBN 0735712085



Built for Use: Driving Profitability Through the User

  Karen Donoghue

  McGraw Hill College Division, 2002

  ISBN 0071383042



Computer Supported Collaborative Work—Making
  Information Aware: A Special Issue of the International
  Journal of Human-Computer Interaction

  Luczak, Holger Luczak

  Lawrence Erlbaum Associates, 2002

  ISBN 0805896600



Design Patterns Java Workbook

  Steven John Metsker

  Addison Wesley, 2002

  ISBN 0201743973



Requirements By Collaboration

  Ellen Gottesdiener

  Addison Wesley, 2002

  ISBN 0201786060


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