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IX.4 July 2002
Page: 47
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Mobile HCI 02


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Mobile HCI 02

 

Fourth International Symposium on Human Computer
  Interaction with Mobile Devices

 

September 18-20, 2002

 

Pisa, Italy

 

The Symposium provides a forum for academics and
  practitioners to discuss the challenges and potential
  solutions for effective interaction with mobile systems. It
  is intended to cover the design, evaluation and applications
  of techniques and approaches for all mobile computing
  devices. It is an outgrowth of an international workshop that
  has been held in Glasgow, at INTERACT 99 and in 2001 in
  conjunction with IHM-HCI-2001 at Lille in September.

 

Tutorial 1: Designing Highly Usable Services For
  Next Generation Devices and Networks

 

In this tutorial participants will learn how to develop
  highly usable user interfaces for next generation of mobile
  services, including:

 

     

  • Optimizing designs for small devices

  • Making services quick to learn, to use and to remember

  • Designing services that require as few actions as
      possible

  • Exploiting next generation networks and capabilities

  • Developing tailored services that create value to the
      end-user

  • Designing user interfaces that support subscribers while
      they move and/or they are focused on other tasks outside the
      device

 

The main elements taught by the tutorial are:

 

     

  • An understanding of what "mobile" means when
      developing wireless services

  • An improved ability to make user interface more
      easy/fun/quick-to-use

  • Basic principles for creating useful and usable services
      specifically for use in a wireless environment (this involves
      much more than simply making the Internet "mobile")

  • Tips and techniques for designing UI’s on communication
      devices

  • Effective use of restricted screen space and minimalist
      input devices

  • Practical design experience through group exercises

 

Tutorial 2: From Desktop To Handheld: A
  Learner-Centered Design Approach To Developing Software That
  Scaffolds Learning Across Platforms

 

Participants in this tutorial will gain an overall
  understanding of LCD and learn specific techniques for
  applying LCD methodologies to mobile devices.

 

Topics include:

 

     

  • Overview of LCD: background information, definitions, and
      comparison of learner-centered and user-centered design
      methodologies

  • Exploring the challenges and tradeoffs of LCD for
      handheld tools: Mobile devices have unique characteristics,
      such as small screens, that present challenges for designing
      effective learning software. These devices also offer
      opportunities, such as increased portability, for supporting
      learning activities that take place outside of traditional
      classroom environments. How do we deal with the challenges
      and leverage the unique characteristics of mobile devices to
      create effective educational software?

  • Hands-on exploration of handheld learning activities:
      Participants will have the opportunity to use Palm and Pocket
      PC computer to examine how LCD principles were used to
      develop two handheld tools: PiCoMap, which supports concept
      mapping activities, and Cooties, which supports a new type of
      collaborative activity where students interact with
      classmates to learn about the spread of disease

  • Discussion on how other types of mobile devices can
      support learning: What kinds of learning activities can be
      supported with other handheld devices, including mobile
      phones (e.g., i-mode capability), handheld game systems
      (e.g., Nintendo Gameboys), pagers and text messaging devices.

 

This tutorial focuses on three high-level learning
  objectives:

 

     

  • Learning about LCD. Participants will be introduced to
      the background and principles of LCD.

  • Understand the unique challenges of designing educational
      software for mobile devices. Participants will be introduced
      to the opportunities and challenges that various computing
      platforms present for LCD.

  • Learning how to "do" learner-centered design.
      Participants will learn design approaches for doing
      learner-centered design and will have the opportunity to use
      handheld learning tools.

 

Workshop 1: Mobile Tourism Support
  Systems

 

This workshop aims to bring together R&D projects that
  develop and evaluate tourism support systems for use on
  mobile devices. The focus on this specific application domain
  and user group should allow us to become more concrete about
  usability issues. Reviewed papers will be presented at the
  workshop and the time schedule will allow for discussion
  among participants.

 

Workshop 2: Mobile Device User Interfaces For
  Elderly Citizens

 

The goal of this workshop is to create an
  understanding of elderly users’ abilities that have to be
  matched by mobile devices in the future. The aim is also to
  elaborate on the consequences on the user interface design of
  future communication devices. Participants will try to find
  answers to a number of questions in the area described above.
  These answers should then be incorporated into a set of
  design sketches for future communication devices and
  integrated into small paper prototypes of their user
  interfaces. In a final phase, the aim is to consolidate these
  design sketches into one unified prototype that exemplifies
  the results of the workshop.

 

Workshop 3: Main Issues in Designing Interactive
  Mobile Services

 

Participants will be invited to choose a format of
  context-dependent mobile service and hypothesize a scenario
  of use that will enhance users’ interactive experience with
  their mobile devices. Once the usage scenario is well
  defined, participants will be required to know (assume) the
  expectations, limitations and behavior of mobile users and
  design appropriate interaction models. Trans-cultural
  adaptability and ethic aspects will be analyzed. Good
  communication with the service provider is a key factor to
  add value to the user, possibly involving personalized
  services. A coherent and relevant multi-channel identity, for
  example with related Web site, will be analyzed to ensure
  user’s fidelity.

 

For more detailed information, visit http://
  giove.cnuce.cnr.it/mobilehci02.html

 

Calendar

 

July 14-18

  SCI 2002

  The 6th World Multiconference on Systematics, Cybernetics and
  Informatics


  Orlando, Florida, USA

  www.iiis.org/sci2002/

 

July 15-19

  AAMAS 2002

  The First International Joint Conference on Autonomous Agents
  & Multiagent Systems


  Palazzo Re Enzo

  Bologna, Italy


  http://lia.deis.unibo.it/aamas2002/

 

July 18-19

  Tamodia 2002

  1st International Workshop on TAsk MOdels and DIAgrams for
  user interface design


  Bucharest, Romania

  www.ici.ro/chi-romania/ tamodia/Tamodia.html

 

August 8-10

  CogSci2002

  George Mason University


  Fairfax, Virginia, USA

  http://hfac.gmu.edu/~cogsci/

 

August 12-14

  CGIM 2002

  The 5th IASTED International Conference on Computer Graphics
  and Imaging


  Kauai, Hawaii, USA

  www.iasted.com/conferences/2002/hawaii/cgim.htm

 

August 26-28

  Pervasive 2002

  Zurich, Switzerland


  www.pervasive2002.org/

 

August 26-29

  ForUSE 2002

  1st International Conference on Usage-Centered Design


  Portsmouth, New Hampshire, USA

  www.foruse.com/2002/

 

August 26-29

  ICME 2002

  IEEE International Conference on Multimedia and Expo


  Lausanne, Switzerland

  www.icme2002.org/

 

August 27-30

  Measuring Behavior 2002

  4th International Conference on Methods and Techniques in
  Behavioral Research


  Vrije Universiteit

  Amsterdam, The Netherlands


  www.noldus.webaxxs.net/events/mb2002/

 

August 29-30

  WMTE 2002

  IEEE International Workshop on Mobile and Wireless
  Technologies in Education


  Växjö University

  Växjö, Sweden


  http://lttf.ieee.org/wmte2002/

 

September 2-6

  HCI 2002

  The 16th British HCI Group Annual Conference, incorporating
  European Usability Professionals’ Association
  Conference


  London, England

  http://cise.sbu.ac.uk/hci2002/

 

September 3-6

  HCC `02

  2002 IEEE Symposia on Human Centric Computing Languages and
  Environments,


  Arlington, Virginia, USA

  www2.cs.fau.de/HCC02/

 

September 8-11

  ECCE 11

  Eleventh European Conference on Cognitive Ergonomics


  Catania, Italy

  www.eace.infos

 

September 9-12

  TSD 2002

  Brno, Czech Republic

  www.fi.muni.cz/tsd2002/

 

September 18-20

  Mobile HCI 2002

  Fourth International Symposium on Human Computer Interaction
  with Mobile Devices


  Pisa, Italy

  http://giove.cnuce.cnr.it/mobilehci02.html

 

September 18-20

  EDCIS 2002

  International Conference on Engineering and Deployment of
  Cooperative Information Systems


  Beijing, China

  http://edcis2002.ict.ac.cn/

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