Conference preview

IX.4 July 2002
Page: 47
Digital Citation

Mobile HCI 02


Mobile HCI 02


Fourth International Symposium on Human Computer
  Interaction with Mobile Devices


September 18-20, 2002


Pisa, Italy


The Symposium provides a forum for academics and
  practitioners to discuss the challenges and potential
  solutions for effective interaction with mobile systems. It
  is intended to cover the design, evaluation and applications
  of techniques and approaches for all mobile computing
  devices. It is an outgrowth of an international workshop that
  has been held in Glasgow, at INTERACT 99 and in 2001 in
  conjunction with IHM-HCI-2001 at Lille in September.


Tutorial 1: Designing Highly Usable Services For
  Next Generation Devices and Networks


In this tutorial participants will learn how to develop
  highly usable user interfaces for next generation of mobile
  services, including:



  • Optimizing designs for small devices

  • Making services quick to learn, to use and to remember

  • Designing services that require as few actions as

  • Exploiting next generation networks and capabilities

  • Developing tailored services that create value to the

  • Designing user interfaces that support subscribers while
      they move and/or they are focused on other tasks outside the


The main elements taught by the tutorial are:



  • An understanding of what "mobile" means when
      developing wireless services

  • An improved ability to make user interface more

  • Basic principles for creating useful and usable services
      specifically for use in a wireless environment (this involves
      much more than simply making the Internet "mobile")

  • Tips and techniques for designing UI’s on communication

  • Effective use of restricted screen space and minimalist
      input devices

  • Practical design experience through group exercises


Tutorial 2: From Desktop To Handheld: A
  Learner-Centered Design Approach To Developing Software That
  Scaffolds Learning Across Platforms


Participants in this tutorial will gain an overall
  understanding of LCD and learn specific techniques for
  applying LCD methodologies to mobile devices.


Topics include:



  • Overview of LCD: background information, definitions, and
      comparison of learner-centered and user-centered design

  • Exploring the challenges and tradeoffs of LCD for
      handheld tools: Mobile devices have unique characteristics,
      such as small screens, that present challenges for designing
      effective learning software. These devices also offer
      opportunities, such as increased portability, for supporting
      learning activities that take place outside of traditional
      classroom environments. How do we deal with the challenges
      and leverage the unique characteristics of mobile devices to
      create effective educational software?

  • Hands-on exploration of handheld learning activities:
      Participants will have the opportunity to use Palm and Pocket
      PC computer to examine how LCD principles were used to
      develop two handheld tools: PiCoMap, which supports concept
      mapping activities, and Cooties, which supports a new type of
      collaborative activity where students interact with
      classmates to learn about the spread of disease

  • Discussion on how other types of mobile devices can
      support learning: What kinds of learning activities can be
      supported with other handheld devices, including mobile
      phones (e.g., i-mode capability), handheld game systems
      (e.g., Nintendo Gameboys), pagers and text messaging devices.


This tutorial focuses on three high-level learning



  • Learning about LCD. Participants will be introduced to
      the background and principles of LCD.

  • Understand the unique challenges of designing educational
      software for mobile devices. Participants will be introduced
      to the opportunities and challenges that various computing
      platforms present for LCD.

  • Learning how to "do" learner-centered design.
      Participants will learn design approaches for doing
      learner-centered design and will have the opportunity to use
      handheld learning tools.


Workshop 1: Mobile Tourism Support


This workshop aims to bring together R&D projects that
  develop and evaluate tourism support systems for use on
  mobile devices. The focus on this specific application domain
  and user group should allow us to become more concrete about
  usability issues. Reviewed papers will be presented at the
  workshop and the time schedule will allow for discussion
  among participants.


Workshop 2: Mobile Device User Interfaces For
  Elderly Citizens


The goal of this workshop is to create an
  understanding of elderly users’ abilities that have to be
  matched by mobile devices in the future. The aim is also to
  elaborate on the consequences on the user interface design of
  future communication devices. Participants will try to find
  answers to a number of questions in the area described above.
  These answers should then be incorporated into a set of
  design sketches for future communication devices and
  integrated into small paper prototypes of their user
  interfaces. In a final phase, the aim is to consolidate these
  design sketches into one unified prototype that exemplifies
  the results of the workshop.


Workshop 3: Main Issues in Designing Interactive
  Mobile Services


Participants will be invited to choose a format of
  context-dependent mobile service and hypothesize a scenario
  of use that will enhance users’ interactive experience with
  their mobile devices. Once the usage scenario is well
  defined, participants will be required to know (assume) the
  expectations, limitations and behavior of mobile users and
  design appropriate interaction models. Trans-cultural
  adaptability and ethic aspects will be analyzed. Good
  communication with the service provider is a key factor to
  add value to the user, possibly involving personalized
  services. A coherent and relevant multi-channel identity, for
  example with related Web site, will be analyzed to ensure
  user’s fidelity.


For more detailed information, visit http://




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