Bringing the Bits Together
September 1-5, 2003
INTERACT 2003 will be a conference for everyone involved in HCI, whether designing software or systems, managing the development or implementation of new sytems and technology in organizations, researching, studying or teaching. This conference will be attractive to both experienced members of the worldwide HCI community and to beginners who may want to find out about HCI and increase their knowledge and skills.
The conference will also act as a platform for HCI research and practice which seeks to embrace the new demands of the 21st century, while continuing to include state-of-the-art approaches to traditional HCI issues. The program will be of international interest and will include papers, posters, industrial presentations, and system demonstrations, as well as workshops, tutorials, and much more.
Methods and Tools for Design of Multi-Platform
Applications and Remote Usability Evaluation
This tutorial is designed for anybody who wants to learn about tools and methods for the design of multi-platform applications and remote evaluation of user interfaces. Tutorial participants need not have any specific background knowledge to reap benefits.
Ontological Sketch Modelling (OSM): Concept-based
Ann Blandford, Iain Connell
This introductory tutorial will lead attendees through the essential concepts and procedures necessary to perform an OSM analysis, using familiar and readily available examples. Participants may be HCI practitioners or researchers with an interest in semi-formal analytical approaches.
Advanced Usability Testing Methodology
This tutorial allows students to compare their own approach to usability testing with those used by eleven professional labs during controlled usability tests in realistic, industrial settings. The primary audience for this tutorial are usability professionals who have conducted a few tests and would like to improve their skills in test planning, scenario design, problem identification, and problem communication.
Collaboration Technology in Teams, Organizations, and
Jonathan Grudin, Steven Poltrock
This tutorial provides a framework for attendees who have some experience as designers, developers, evaluators, marketers, buyers, and users of these technologies. It relies primarily on lectures and videos to survey the topic, and includes exercises to allow participants to share experiences.
Evaluating Interactive Products For and With
Stuart MacFarlane, Janet Read, Johanna Höysniemi, Panos Markopoulos
This tutorial offers participants an introduction to evaluation methods and techniques that can be used to assess usability and fun, where the users are children. The tutorial is aimed at developers of interactive products for children who may need to carry out evaluation studies.
Multimedia Design for the Web
Alistair Sutcliffe, Leon Watts
This tutorial will give participants knowledge of and practice in a multimedia design method for Web and traditional UIs which is based on extensive research published in several CHI conference proceedings and practical experience in industrial multimedia design.
Usability Design: Integrating User Centered System
Design in the Software Development Process
Jan Gulliksen, Bengt Göransson
This tutorial will provide an overview of the definitions of usability and user centered systems design. This tutorial is intended for practitioners; software developers, HCI specialists, user representatives or project managers who want to develop and deploy a user-centered systems design process in their development organization.
Working With and Analyzing Qualitative Data
David A. Siegel, Susan M. Dray
This tutorial will focus on teaching practical strategies to apply during data collection and analysis, and is for people who want to increase their skill in applying qualitative data, such as that from field studies, in the real world of design. It is intended for people with some experience in usability, software development and design, fieldwork and observation of users, or other user experience research.
Methods for applying Activity Theory to HCI
Daisy Mwanza, Olav W. Bertelsen
The purpose of this workshop is to explore systems design methods and techniques based on Activity Theory (AT) so as to establish the feasibility of using this framework in HCI for practical design purposes. The workshop will be targeted towards researchers and practitioners from both industry and academia who are interested in methodological aspects of using AT in systems design.
Putting Theory into Practice: How to Apply
Cross-Cultural Differences to User Interface Design?
Christian Sturm, Christopher Müller
This workshop aims to address several topics, including which scope of differences is provided by up-to-date cross-cultural research in anthropology, linguistics, and psychology; which of these differences might have an impact on human-computer-interaction; and how can cultural sensitive and cultural insensitive aspects be separated and considered in the product design.
Teaching HCI: Looking at Other Disciplines - Workshop of
IFIP WG 13.1 on Education in HCI and HCI Curriculum
Konrad Baumann, Paula Kotzé, Lars Oestreicher, Matthias Rauterberg
The main theme of this workshop is on a critical comparison of educational methods of a variety of disciplines related or adjacent to human-computer interaction (HCI) and how these can inform the teaching of various aspects of HCI. The main goal of this part of the workshop is to establish if synergies can be found between these disciplines and how these can be utilized in HCI and UCD education.
The Business Case of HCI
Patrick Steiger, Gitte Lindgaard, Daniel Felix
This workshop aims to produce effective material that helps HCI practitioners to convince their employer/clients that HCI is a must for every technology company and that usability engineers are a necessary part of every product development team.
2nd Workshop on Software and Usability
Cross-Pollination: The Role of Patterns
Peter Forbrig, Ahmed Seffah, Martjin van Welie, Jan Borchers
This workshop is focused on discussions about patterns for interaction design, patterns in the software development lifecycle or more precisely patterns in user requirements including task analysis, usability specification, scenarios, etc. The goal of the workshop is to outline a collection of task-analysis patterns, interaction patterns and process patterns for the whole software life cycle.
Exploring the Total Customer Experience: Usability
Evaluations of (B2C) E-Commerce Environments
Shailey Minocha, Lisa Dawson
This workshop will explore the different methodologies that would support the evaluation of the TCE of e-commerce environments, and aims to assess the current state of theory, methods and research in the usability evaluations of e-commerce environments.
Experiences with Usability Labs
Franz J. Kurfess, Erika Rogers
This workshop is targeted at people who are interested in exchanging experiences with other users of usability labs, or in establishing their own usability labs. The workshop will consist of invited talks by recognized researchers and practitioners with experience in designing, using, and evaluating usability labs; presentations based on contributions submitted by participants; discussions.
Including Accessibility and Inclusive Design in the
Curriculum for Human Computer Interaction
Monique Noirhomme-Fraiture, Colette Nicolle, Paula Kotzé, Julio Abascal
The aim of this workshop is to promote the importance of training in the design community in the principles of accessibility and inclusive design which will include the needs of as many users as possible.
Closing the Gaps: Software Engineering and
Jean Vanderdonckt, Morten Borup Harning
The theme of this workshop is to attempt to enumerate and understand these gaps of understanding and communication between the SE and HCI fields, with an eventual goal of proposing ways to bridge these gaps.
For more information, visit www.interact2003.org/index.htm
Graphics Hardware 2003
San Diego, CA, USA
San Diego, CA, USA
Interactive Convergence: Research in Multimedia
Prague, Czech Republic
3rd International Conference on Intelligent Systems Design
Tulsa, OK, USA
1st International Workshop on Technology for Education in Developing Countries
Newark, NJ, USA
Latin American Conference on Human-Computer
Rio de Janeiro, Brazil
XVth Trienial Congress of the International Ergonomics Association
The 14th conference on Hypertext and Hypermedia,
9th IFIP TC 13 International Conference on Human-Computer Interaction
"The Good, the Bad and the Irrelevant"
The User and the Future of Information and Communication Technologies
Mensch & Computer 2003
Mobile HCI ‘03
5th International Symposium on Human Computer Interaction with Mobile Devices and Services
Designing for Society-Bath
17th Annual Human-Computer Interaction Conference
5th annual conference on World Wide Web Applications
Durban, South Africa
8th European Conference on Computer-supported Cooperative Work
International Conference on Communities and Technology
Amsterdam, The Netherlands
Executive Forum 2003
The Making of the UE Executive
Chicago, IL, USA
5th IEEE International Workshop on Web Site Evolution
Amsterdam, The Netherlands
September 29-October 2
Euro PVM/MPI 2003
10th Users’ Group Conference
©2003 ACM 1072-5220/03/0700 $5.00
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