Here’s entertainment

XIII.4 July + August 2006
Page: 18
Digital Citation

What works?


Authors:
Dennis Wixon

In a previous column, I addressed the question "What is a game?" In that column, I reviewed the essential characteristics of games that differentiate them from productivity applications: Games focus on activity and not results. Games focus on rules and not scenarios. Games are designed with chance elements. Playing a game is its own reward. Given the differences between games and productivity applications, one might ask whether any of the methods and techniques that have been developed for productivity applications apply to games. Fortunately the answer is yes, although there are some differences in how these methods are applied…




You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.

GET ACCESS

Join ACM SIGCHI

In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.


Subscribe to the ACM Digital Library

Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)


Subscribe to interactions

Get full access to interactions online content and receive the print version of the magazine bimonthly.


Post Comment


No Comments Found