I first encountered VR in the late 1990s, as a researcher looking at how it provided engineers and designers an environment for prototyping. After that I became more interested in looking at how to augment reality and our surrounding environment. However, although VR had been around for decades by that point, there were many aspects, in particular from an interaction point of view, that I felt still deserved investigation. VR is enjoying renewed interest thanks to the recent proliferation of consumer products, content, and applications. This is accompanied by unprecedented interest from consumers and by the maturity of VR,…
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