28-29 August 2002
Eindhoven University of Technology
University of Maryland
MIT Media Laboratoryer
Recent years have seen a growing research interest in children as users of technology and in design methods that will address their specific and changing needs, interests and capacities. This topic has traditionally attracted the interest of child psychologists, marketing studies, and media studies. More recently, the field of human-computer interaction has recognized the need to tailor existing user-centered design techniques or to invent new techniques to meet the special requirements of this field.
This conference aims to provide a venue for publishing scientific results, case studies, application experiences for designing interactive technologies for children, the demonstration of novel design concepts, and finally, to encourage delegates for a fruitful exchange of ideas.
Papers are invited on issues relating to the conference theme, especially covering the topics below:
- Children as participants in the design of interactive systems
- Evaluation techniques for children users
- Changing capacities, technological needs and interests of children
- Interaction design issues in games, educational software, and other interactive products for children
- Input devices and interaction styles for children
- Guidelines for designing for children
- Guidelines for involving children in the design process
- Successful cases of interaction design involving children
- Innovative interactive products and technologies aiming at children
- Techniques for collecting children's requirements early in the design process
- Empirical studies of children as users of interactive systems
Theoretical models of interaction targeting children users.
For more information, visit www.ipo.tue.nl/projects/childchi/Index.htm
The 7th ERCIM Workshop
"User Interfaces for All"
23-25 October 2002
Paris (Chantilly), France
- long papers (between 12 and 20 pages), reporting original completed research and development activities relevant to the themes of User Interfaces for all
- short papers (between 6 and 8 pages) reporting work in progress or late breaking results
- poster presentations (1-2 pages abstract)
- position papers (between 4 and 8 pages)
All papers will be peer reviewed. Accepted papers will be presented during the Workshop and will appear in the Workshop Web site and the Workshop Proceedings. All papers will appear on the ERCIM UI4ALL Web site four weeks before the workshop, together with comments from the reviewers and responses from the authors.
Submissions should be sent by e-mail to Prof. Noelle Carbonell at Noelle.Carbonelle@loria.fr. Submissions in PDF (preferably) or in Word (PC or Macintosh) format should include a short abstract (200 words) and comply with the following format:
A4, 1 column, with 1 inch margins, Times New Roman 12 point font, single spacing.
24 June 2002: Deadline for electronic submission of all
30 July 2002: Conditional notification of acceptance (confirmation will be given upon registration)
16 September 2002: Deadline for electronic submission of camera-ready papers
4 October 2002: Deadline for registration
For more information, visit http://ui4all.ics.forth.gr/ or contact Professor Constantine Stephanidis at firstname.lastname@example.org
30-31 May 2002
Human Computer Interaction Laboratory/ University of Maryland
Skinner Auditorium (between Woods and Skinner Halls)
Pre-Symposium Tutorials & Workshops
Tutorial 1 An Introduction to Human Computer Interaction, Evan Golub
User interface design and Human-Computer Interaction (HCI) has become increasingly important in recent years, and is the foundation of the activities of the HCIL. We will summarize the design, development, and evaluation of computer user interfaces. The goal is to shift the mindset of developers to thinking that the basic goal of software should be to serve people, and not the other way around. This tutorial is suitable for people with no background in design or HCI.
Tutorial 2 An Introduction to Usability Testing, Bill Killam
Usability has emerged as a fundamental area of competition for businesses developing traditional GUI-based applications, Web sites, and Web-enabled applications. Products can no longer simply be capable of performing the required functions or containing the required information. Users must be able to get the product to perform its functions with minimal or no errors, quickly and consistently with little or no training. Fortunately, the growing field of usability testing provides the means to incorporate usability as an integral part of product development. We will introduce attendees to the approaches, tools, and methodologies of usability testing.
Tutorial 3 Classroom of the Future: Bringing Together Technology and User Centered Design in the Classroom, Sabrina Liaos, Jaime Montemayor, Allison Farber
Can kindergartners design technology? What is the best way to integrate technology into the classroom environment? How do we motivate children and teachers to work together as equal partners to create the classroom of the future? Join us to explore these and other questions concerning the best methods of partnering with children to create technologies for classroom use. Come prepared to brainstorm, engage in technology design activities, and innovate as part of an interdisciplinary, intergenerational team!
Workshop 1 Bio-Informatics Visualization, Eric Baehrecke and Ben Shneiderman
This workshop (25-35 participants) will present current implementations and challenges for researchers seeking to understand genomic and proteomic data by applying advanced visualization techniques. Current topics include DNA microarray chip data, genomic sequences, protein structures, gene ontologies, and biological pathways. Visualization methods include 2-D and 3-D scattergrams, color-coded heatmaps, hierarchical treemaps, temporal data searching, topographic displays, and hierarchical clustering presentations. Related data mining techniques that are enhanced by visualization include supervised and unsupervised classification/categorization, principal components analysis, and multi-dimensional scaling. Biologically relevant tasks include comparing samples, identifying similar and different genes, identifying targets, defining pathways, and generating hypotheses.
Workshop 2 Designing the Digital Book, Anne Rose, Juan-Pablo Hourcade, Ann Carlson Weeks
During the past decade, there has been a surge in the popularity of the digital book. We invite librarians, authors, illustrators, publishers, HCI researchers, and other interested stakeholders to join us in discussing user interface issues related to the digital book. Our goal is to better understand the many questions that surround the design and creation of digital books. What advantages does the digital book have over the physical book and vice versa? Should books that are "born digital" be treated differently than those that are scanned? How does the type of book or its anticipated use influence the design (e.g., lengthy text book vs. picture book)? What about the audience (e.g., children vs. adults vs. elderly)? What role does display size play? By answering these questions today, we can better create digital books for tomorrow.
For more information, visit www.cs.umd.edu/hcil/soh/index.shtml
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