Authors:
Marisa Campbell
Conference: July 27-31, 2003
Exhibition: July 29-31, 2003
San Diego Convention Center
San Diego, CA, USA
SIGGRAPH is the world's largest marketplace of computer graphics and interactive techniques, and in 2003, the SIGGRAPH annual conference series turns 30. From its modest beginnings in the dormitories of the University of Colorado to the grandest convention halls from coast to coast, SIGGRAPH conferences have connected hundreds of thousands of people who share passions in computer graphics and interactive techniques.
SIGGRAPH conferences are forums for research, debate, learning, art, business, and experience. Through presentations, workshops, galleries, festivals, exhibitions, and receptions, conference attendees have an opportunity to exchange ideas and opinions, and admire excellence on a yearly basis.
Immediately before the keynote address, ACM SIGGRAPH presents three awards: the Significant New Researcher Award, the Computer Graphics Achievement Award, and the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics.
Courses
Learn how to apply the fundamental principles and advanced research in computer graphics and interactive techniques. In SIGGRAPH 2003 Courses, the world's leading experts present full-day, half-day, and two-hour instructional sessions on topics that enhance knowledge, improve skills, and generate new ideas and opportunities.
Examples:
- Design of Interactive Multimodal Media Systems
- Building Interactive Spaces
- Global Illumination for Interactive Applications and High-Quality Animations
- Motion Dynamics Animation Workshop
- Simulating Nature: Realistic and Interactive Techniques
Papers
Contemplate the most advanced mathematics, science, solutions, applications, and intellectual adventures in the worldwide computer graphics community. An international jury of specialists applies rigorous criteria in selecting SIGGRAPH 2003 papers for presentation and publication. In addition to work that extends knowledge in traditional SIGGRAPH topics, this year's jury is looking for papers that overlap with computer graphics, in areas such as computer vision, cognitive and behavioral modeling, computer games, robotics, audio, haptics, medicine, biology, visualization, and novel applications of graphics.
Sketches & Applications
Watch the future evolve in short, informal summaries of new work, speculative research, adventurous techniques, breakthrough imaging, and amazing effects. In SIGGRAPH 2003 Sketches & Applications, presenters preview their most recent achievements in animation, architecture, art, artificial intelligence, display devices, energy exploration, gaming, graphics, input technologies, mathematics, physics, vision, and much more.
Educators Program
Collaborate with practitioners, scientists, developers, educators, and students to create the next generation of computer graphics education. The SIGGRAPH 2003 Educators Program presents papers, panels, workshops, and forums that show how the entire computer graphics discipline, from abstract art to deep science, is evolving to support teaching and learning at every level, from post-graduate to elementary school.
Intro to Computer Graphics
A relaxed, attendee-friendly introduction to computer graphics and the SIGGRAPH conference experience. Learn how computer graphics works at the hardware and software levels, as well as application areas such as modeling, rendering, animation, visualization, and virtual reality. Also a guide to making the most of your time at SIGGRAPH 2003.
Topics
Computer graphics from data to photons. The fundamentals of geometry, interaction, hardware, modeling, rendering, and animation. Topics beyond the fundamentals include applications of graphics such as scientific visualization, virtual reality, graphics on the Web, and a special unit on how to attend the SIGGRAPH conference.
Art Gallery
Visualize the future of digital creativity beyond the postmodern mosaic of current reality. CG03: Computer Graphics 2003 celebrates the 30th anniversary of the SIGGRAPH conference with a provocative exhibit of digital prints, sculpture, video, and animation by 21st century artists.
Computer Animation Festival
Experience this year's astounding achievements in animation, effects, storytelling, and visualization. The SIGGRAPH 2003 Computer Animation Festival presents juried work from throughout the world in the Electronic Theater (matinée and evening shows) and the Animation Theater (throughout the week).
Emerging Technologies
Interact with digital-frontier technologies that are redefining human-computer collaboration. In SIGGRAPH 2003 Emerging Technologies, scientists, engineers, artists, and inventors demonstrate practical and speculative interactivity in robotics, graphics, music, audio, displays, haptics, sensors, gaming, the Web, artificial intelligence, visualization, collaborative environments, medicine, biotechnology, design, entertainment, and aerospace.
Guerilla Studio
Collaborate with advanced digital systems and colleagues from around the world to realize your own vision of the possible, even the improbable. The SIGGRAPH 2003 Guerilla Studio is a hands-on facility for creation and production of 2-D images and 3-D objects.
Exhibition
Get up-close and hands-on with the newest hardware systems, software tools, and creative services from hundreds of companies. SIGGRAPH 2003 hosts the year's largest, most comprehensive exhibition of products and services for the computer graphics and interactive marketplace, featuring the industry's established leaders and emerging challengers.
Exhibitor Tech Talks
Explore the full power of this year's most important advances in 3-D animation, shading, visualization, processors, APIs, career development, and more. In Exhibitor Tech Talks, SIGGRAPH 2003 exhibitors go beyond short demos to present two-hour tutorials and interactive instruction on their products and services.
Academic Exhibits
Collaborate with faculty, staff, and students from education, government, and research institutions. In SIGGRAPH 2003 Academic Exhibits, scientists, engineers, artists, designers, animators, and programmers display and explain their innovative educational systems and breakthrough research achievements.
Special Sessions
Imagine the future, re-engineer the present, and remember the history of computer graphics and interactive techniques. SIGGRAPH 2003 Special Sessions are high-profile, fast-moving, interactive presentations by some of the world's most thoughtful, imaginative experts on large topics that cross disciplinary divides.
Examples:
- Behind the Game: Deconstructing The Sims Online and Splinter Cell
- Creatures, Critters & Clones: Styles and Techniques Unique to Industrial Light + Magic
- Truth Before Beauty: Guiding Principles for Scientific and Medical Visualization
sigKIDS
Explore how computer graphics and interactive techniques can be used in community education and communication. The San Diego professional chapter of ACM SIGGRAPH presents software projects, Web sites, video, and collaborative systems at San Diego's Computer Museum of America.
Vortechs
Get caught up in the Vortechs as networking, gaming, performance, interactive exhibits and you combine in this high-energy meet and greet, stay and play, technology zone."
May 5-7
HCP 2003Human Centered Processes
Distributed Decision Making and Man-Machine Cooperation
Luxembourg
www.cu.lu/hcp2003/
May 6-8
1AD
1st International Conference on Appliance Design
www.appliancedesign.org/1ad/
May 7-9
CASA' 2003
16th International Conference on Computer Animation and Social Agents
New-Brunswick, NJ, USA
http://dimacs.rutgers.edu/casa03/
May 19-22
IWSAWC 2003
3rd International Workshop on Smart Appliances and Wearable Computing
Providence, RI, USA
www.teco.edu/iwsawc/
May 20-24
12th International World Wide Web Conference
Budapest Convention Center
Budapest, Hungary
www2003.org/
June 1-4
Tales of the Disappearing Computer
Santorini, Greece
http://ilios.cti.gr/DCTales/aims.asp
June 3-6
e-Society 2003
Lisbon, Portugal
www.iadis.org/es2003/
June 4-6
DSV-IS 2003
Madeira, Portugal
http://math.uma.pt/dsvis2003/
June 5-7
DUX 2003
Designing for User Experiences
Palace Hotel
San Francisco, CA, USA
www.dux2003.org/
June 11-13
Graphics Interface 2003
Halifax, Nova Scotia, Canada
www.graphicsinterface.org/GI2003CFP.html
June 14-18
Designing for Change in Networked Learning Environments
Bergen, Norway
www.intermedia.uib.no/cscl/
June 22-26
UM 2003 9th International Conference on User Modeling,
Johnstown, PA, USA
www.2.sis.pitt.edu/~um2003/
June 22-27
HCI International 2003
10th International Conference on Human-Computer Interaction
Creta Maris Hotel Conference Centre
Crete, Greece
www.hcii2003.gr/
June 23-26
DPPI 2003
The Conference on Designing Pleasurable Products and Interfaces
Carnegie Mellon University
Pittsburgh, PA, USA
www.cmu.edu/cfa/design/dppi03/index.html
June 23-27
UPA 2003 Conference
12th Annual Conference "Ubiquitous Usability"
Phoenician Resort,
Scottsdale, AZ, USA
June 30-July 2
Cognitive Systems: Human Cognitive Models in System Design
Santa Fe, NM, USA
www.unm.edu/cognitive_systems/index.htm
July 1-3
IDC 2003
Small Users-Big IdeasInteraction Design and Children 2003
Preston, England
www.idc2003.org/
July 3-4
CHINZ '03
Dunedin, New Zealand
www.business.otago.ac.nz/infosci/msrl/chinz03/index.htm
July 9-11
CGI 2003
Tokyo, Japan
www.img.cs.titech.ac.jp/~cgi2003/
July 14 -18
ICWE '033rd
International Conference on Web Engineering
Oviedo, Asturias, Spain
http://icwe2003.uniovi.es/
July 27-31
SIGGRAPH 200
30th International Conference on Computer Graphics and Interactive Techniques
San Diego, CA, USA
www.siggraph.org/s2003/
For more information and updates on SIGGRAPH, visit www.siggraph.org/s2003/index.html
©2003 ACM 1072-5220/03/0500 $5.00
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