Conference preview

X.3 May + June 2003
Page: 58
Digital Citation

Conference preview

Marisa Campbell

back to top  SIGGRAPH 2003

Conference: July 27-31, 2003
Exhibition: July 29-31, 2003
San Diego Convention Center
San Diego, CA, USA

SIGGRAPH is the world's largest marketplace of computer graphics and interactive techniques, and in 2003, the SIGGRAPH annual conference series turns 30. From its modest beginnings in the dormitories of the University of Colorado to the grandest convention halls from coast to coast, SIGGRAPH conferences have connected hundreds of thousands of people who share passions in computer graphics and interactive techniques.

SIGGRAPH conferences are forums for research, debate, learning, art, business, and experience. Through presentations, workshops, galleries, festivals, exhibitions, and receptions, conference attendees have an opportunity to exchange ideas and opinions, and admire excellence on a yearly basis.

Immediately before the keynote address, ACM SIGGRAPH presents three awards: the Significant New Researcher Award, the Computer Graphics Achievement Award, and the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics.

bullet.gif Courses

Learn how to apply the fundamental principles and advanced research in computer graphics and interactive techniques. In SIGGRAPH 2003 Courses, the world's leading experts present full-day, half-day, and two-hour instructional sessions on topics that enhance knowledge, improve skills, and generate new ideas and opportunities.


  • Design of Interactive Multimodal Media Systems
  • Building Interactive Spaces
  • Global Illumination for Interactive Applications and High-Quality Animations
  • Motion Dynamics Animation Workshop
  • Simulating Nature: Realistic and Interactive Techniques

bullet.gif Papers

Contemplate the most advanced mathematics, science, solutions, applications, and intellectual adventures in the worldwide computer graphics community. An international jury of specialists applies rigorous criteria in selecting SIGGRAPH 2003 papers for presentation and publication. In addition to work that extends knowledge in traditional SIGGRAPH topics, this year's jury is looking for papers that overlap with computer graphics, in areas such as computer vision, cognitive and behavioral modeling, computer games, robotics, audio, haptics, medicine, biology, visualization, and novel applications of graphics.

bullet.gif Sketches & Applications

Watch the future evolve in short, informal summaries of new work, speculative research, adventurous techniques, breakthrough imaging, and amazing effects. In SIGGRAPH 2003 Sketches & Applications, presenters preview their most recent achievements in animation, architecture, art, artificial intelligence, display devices, energy exploration, gaming, graphics, input technologies, mathematics, physics, vision, and much more.

bullet.gif Educators Program

Collaborate with practitioners, scientists, developers, educators, and students to create the next generation of computer graphics education. The SIGGRAPH 2003 Educators Program presents papers, panels, workshops, and forums that show how the entire computer graphics discipline, from abstract art to deep science, is evolving to support teaching and learning at every level, from post-graduate to elementary school.

bullet.gif Intro to Computer Graphics

A relaxed, attendee-friendly introduction to computer graphics and the SIGGRAPH conference experience. Learn how computer graphics works at the hardware and software levels, as well as application areas such as modeling, rendering, animation, visualization, and virtual reality. Also a guide to making the most of your time at SIGGRAPH 2003.

bullet.gif Topics

Computer graphics from data to photons. The fundamentals of geometry, interaction, hardware, modeling, rendering, and animation. Topics beyond the fundamentals include applications of graphics such as scientific visualization, virtual reality, graphics on the Web, and a special unit on how to attend the SIGGRAPH conference.

bullet.gif Art Gallery

Visualize the future of digital creativity beyond the postmodern mosaic of current reality. CG03: Computer Graphics 2003 celebrates the 30th anniversary of the SIGGRAPH conference with a provocative exhibit of digital prints, sculpture, video, and animation by 21st century artists.

bullet.gif Computer Animation Festival

Experience this year's astounding achievements in animation, effects, storytelling, and visualization. The SIGGRAPH 2003 Computer Animation Festival presents juried work from throughout the world in the Electronic Theater (matinée and evening shows) and the Animation Theater (throughout the week).

bullet.gif Emerging Technologies

Interact with digital-frontier technologies that are redefining human-computer collaboration. In SIGGRAPH 2003 Emerging Technologies, scientists, engineers, artists, and inventors demonstrate practical and speculative interactivity in robotics, graphics, music, audio, displays, haptics, sensors, gaming, the Web, artificial intelligence, visualization, collaborative environments, medicine, biotechnology, design, entertainment, and aerospace.

bullet.gif Guerilla Studio

Collaborate with advanced digital systems and colleagues from around the world to realize your own vision of the possible, even the improbable. The SIGGRAPH 2003 Guerilla Studio is a hands-on facility for creation and production of 2-D images and 3-D objects.

bullet.gif Exhibition

Get up-close and hands-on with the newest hardware systems, software tools, and creative services from hundreds of companies. SIGGRAPH 2003 hosts the year's largest, most comprehensive exhibition of products and services for the computer graphics and interactive marketplace, featuring the industry's established leaders and emerging challengers.

bullet.gif Exhibitor Tech Talks

Explore the full power of this year's most important advances in 3-D animation, shading, visualization, processors, APIs, career development, and more. In Exhibitor Tech Talks, SIGGRAPH 2003 exhibitors go beyond short demos to present two-hour tutorials and interactive instruction on their products and services.

bullet.gif Academic Exhibits

Collaborate with faculty, staff, and students from education, government, and research institutions. In SIGGRAPH 2003 Academic Exhibits, scientists, engineers, artists, designers, animators, and programmers display and explain their innovative educational systems and breakthrough research achievements.

bullet.gif Special Sessions

Imagine the future, re-engineer the present, and remember the history of computer graphics and interactive techniques. SIGGRAPH 2003 Special Sessions are high-profile, fast-moving, interactive presentations by some of the world's most thoughtful, imaginative experts on large topics that cross disciplinary divides.


  • Behind the Game: Deconstructing The Sims Online and Splinter Cell
  • Creatures, Critters & Clones: Styles and Techniques Unique to Industrial Light + Magic
  • Truth Before Beauty: Guiding Principles for Scientific and Medical Visualization

bullet.gif sigKIDS

Explore how computer graphics and interactive techniques can be used in community education and communication. The San Diego professional chapter of ACM SIGGRAPH presents software projects, Web sites, video, and collaborative systems at San Diego's Computer Museum of America.

bullet.gif Vortechs

Get caught up in the Vortechs as networking, gaming, performance, interactive exhibits and you combine in this high-energy meet and greet, stay and play, technology zone."

back to top  Conference Calendar

bullet.gif May 5-7

HCP 2003Human Centered Processes
Distributed Decision Making and Man-Machine Cooperation


bullet.gif May 6-8

1st International Conference on Appliance Design

bullet.gif May 7-9

CASA' 2003
16th International Conference on Computer Animation and Social Agents

New-Brunswick, NJ, USA

bullet.gif May 19-22

3rd International Workshop on Smart Appliances and Wearable Computing

Providence, RI, USA

bullet.gif May 20-24

12th International World Wide Web Conference
Budapest Convention Center
Budapest, Hungary

bullet.gif June 1-4

Tales of the Disappearing Computer
Santorini, Greece

bullet.gif June 3-6

e-Society 2003
Lisbon, Portugal

bullet.gif June 4-6

DSV-IS 2003
Madeira, Portugal

bullet.gif June 5-7

DUX 2003
Designing for User Experiences
Palace Hotel
San Francisco, CA, USA

bullet.gif June 11-13

Graphics Interface 2003
Halifax, Nova Scotia, Canada

bullet.gif June 14-18

Designing for Change in Networked Learning Environments
Bergen, Norway

bullet.gif June 22-26

UM 2003 9th International Conference on User Modeling,
Johnstown, PA, USA

bullet.gif June 22-27

HCI International 2003
10th International Conference on Human-Computer Interaction

Creta Maris Hotel Conference Centre
Crete, Greece

bullet.gif June 23-26

DPPI 2003
The Conference on Designing Pleasurable Products and Interfaces

Carnegie Mellon University
Pittsburgh, PA, USA

bullet.gif June 23-27

UPA 2003 Conference
12th Annual Conference "Ubiquitous Usability"

Phoenician Resort,
Scottsdale, AZ, USA

bullet.gif June 30-July 2

Cognitive Systems: Human Cognitive Models in System Design
Santa Fe, NM, USA

bullet.gif July 1-3

IDC 2003
Small Users-Big IdeasInteraction Design and Children 2003

Preston, England

bullet.gif July 3-4

Dunedin, New Zealand

bullet.gif July 9-11

CGI 2003
Tokyo, Japan

bullet.gif July 14 -18

ICWE '033rd
International Conference on Web Engineering

Oviedo, Asturias, Spain

bullet.gif July 27-31

30th International Conference on Computer Graphics and Interactive Techniques

San Diego, CA, USA

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