What's happening

XI.3 May + June 2004
Page: 7
Digital Citation

What’s happening


Authors:
Marisa Campbell

Contest

bullet.gif 2nd InfoVis contest IEEE Symposium on Information Visualization 2004 Austin, Texas, USA October 10-12, 2004

The InfoVis Contest is a special participation category of the InfoVis 2004. The goal of the contest is to promote the development of benchmarks for information visualization and establish a forum to advance evaluation methods.

In 2004 the IEEE Information Visualization conference will be celebrating its tenth anniversary, a perfect time to select the history of the field as the theme. The contest encourages visualizations that support the discovery and identification of major research topics, relationships between members of the community, trends over time, etc.

All categories of competitors (academic and commercial) may participate. We especially encourage student and class submissions. The dataset and tasks are available from the Web site listed below. Submissions consist of a two page summary, a video, and additional materials. First place and second place entry authors will present at the conference. All materials will be made available after the conference in the Information Visualization Benchmark Repository.

bullet.gif Important Dates

Deadline for submission: June 21, 2004
Acceptance notification: August 2, 2004

bullet.gif Contest chairs

Jean-Daniel Fekete, Georges Grinstein and Catherine Plaisant

For more information: www.cs.umd.edu/hcil/iv04contest/

Symposium

bullet.gif 21st Annual Human-Computer Interaction Laboratory Symposium & Open House University of Maryland College Park, MD, USA June 3-4, 2004

The Human-Computer Interaction Laboratory (HCIL) at the University of Maryland, College Park will be hosting their annual Symposium & Open House. The HCIL’s Symposium & Open House is an event where the public can learn details about the cutting-edge research being conducted in the Laboratory. The event consists of a day of tutorials and workshops (Thursday, June 3rd ) followed by the main Symposium & Open House (Friday, June 4th). This day will include a series of talks with plenty of time for discussion followed by demos of all the Lab projects. This is a time to meet and talk with HCI researchers in a more informal setting. Registration information is available at www.cs.umd.edu/hcil.

For more information, please call 301-405-2769 or send an email to hcilsymposium@umiacs.umd.edu.

Call for Papers

bullet.gif OZCHI 2004 Supporting Community Interaction: Possibilities and Challenges Wollongong, Australia November 22-24, 2004

OZCHI is the annual conference of CHISIG, the Computer-Human Interaction Special Interest Group of the Ergonomics Society of Australia (ESA). OZCHI is Australia and New Zealand’s leading forum for work in all areas of Human-Computer Interaction.

bullet.gif Papers

Full-length papers on original and substantive new work in an area of human-computer interaction are invited. Research papers should describe work that makes a significant contribution to the state of the art. Experience papers should describe broad insights gained from practical applications of HCI. All papers will be evaluated on the basis of their significance, originality, and clarity of writing.

bullet.gif Important Dates

Paper submission deadline: June 11, 2004
Notification: August 9, 2004
Camera Ready Papers for Full Papers: September 8, 2004

bullet.gif Short Papers & Posters

Short papers and posters provide the opportunity to describe new work or work that is still in progress. Poster sessions provide an interactive forum in which authors can present work to conference attendees while short papers are presented as a 15-minute seminar.

bullet.gif Important Dates

Short Paper and Posters submission deadline: August 9, 2004
Final Short Paper and Posters submission deadline: October 8, 2004

For general enquiries about the conference, visit: ozchi2004@uow.edu.au

Workshop

bullet.gif Coping with Complexity: Sharing New Approaches for the Design of Human-Computer Systems in Complex Settings July 12-13, 2004 University of Bath, UK

The use of interactive information and communication technologies is now thoroughly ingrained in society, but the complexity of their role is constantly changing, and deepening. The complexity of the interplay between such technologies, people and society needs to be better understood to give design a better foundation. Capability to support settings such as collaborative work, mobile work, knowledge-sharing communities, as well as the operation of dynamic, high-consequence, and safety-critical systems, requires new approaches. Equipping computer systems with new capabilities is often approached through increased automation, adaptivity, context sensitivity, and artificial intelligence techniques. Such advances, however, create new types of interaction, and therefore new problems including new types of error, often with higher consequences. However, the aim of any such design should be to make human-computer interaction simpler not more complex and difficult.

When faced with the design of effective and seamless human-computer systems in complex settings, we face the classical dilemma. We need to create a suitable understanding to reduce complex phenomena. We cannot reason about complexity without suitable abstractions that take account of the features of reality that matter for the specific design task we are faced with. However, solutions for simplified systems often do not scale to complex systems. Understanding and shaping complexity requires identifying essential structures and central aspects (which may differ for specific domains and design problems). Do we need to study organizational structures and rules to deal with the problem of managing interdependencies between activities? Do we benefit from viewing interactive systems as distributed cognition by shifting traditional system boundaries between computer system and users? Should we design computer systems as collaborators, by drawing suitable analogies to collaboration as can be observed between humans? Should we focus on studying meta-cognitive processes? Can biological systems inform the design of interactive systems?

This workshop aims to provide a forum for the exchange of ideas on new approaches to support the development of new generations of interactive systems—and to establish a network of researchers working with these problems. The workshop is open to contributors from any discipline (e.g., computer scientists, designers, sociologists, biologists, architects, environmental scientists)—including both practitioners and academics.

For more information, visit:

www.cs.bath.ac.uk/~hci/Workshops/2004/complexity.htm

©2004 ACM  1072-5220/04/0500  $5.00

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.

The Digital Library is published by the Association for Computing Machinery. Copyright © 2004 ACM, Inc.

 

Post Comment


No Comments Found