Forums

XXIV.3 May + June 2017
Page: 78
Digital Citation

Understanding and researching through making: A plea for functional prototypes


Authors:
Albrecht Schmidt

  Over the past 20 years, our community has embraced low-fidelity prototypes. We see many researchers using paper prototyping, mock-ups, and sketches to explore their ideas. It is easy to do and there are many good reasons for low-fidelity prototyping [1]; however, in exploring new routes in human-computer interaction, this is only the first step. In my experience, low-fidelity prototypes are helpful in killing bad ideas early in the design process but are insufficient in validating ideas and concepts—in particular, new interaction technologies beyond the classical (touch)screen. Many researchers, though, stop at the easy-to-do low-fidelity prototype and do not move…




You must be a member of SIGCHI, a subscriber to ACMís Digital Library, or an interactions subscriber to read the full text of this article.

LOG IN TO READ THE FULL ARTICLE

Forgot Password?

GET ACCESS

Join ACM SIGCHI

In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactionsí online content and receive the print version of the magazine bimonthly.


Subscribe to the ACM Digital Library

Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)


Subscribe to interactions

Get full access to interactionsí online content and receive the print version of the magazine bimonthly.